I'm just learning Overlord 2, and I've reached the point where I get the spell to control/kill townspeople. I've controlled 3 of them like it instructed me too. But I can't figure out what to do next. I seem to be blocked on both sides by firecracker "walls", and it told me I can't get through them until I find my red minions, but I don't seem to be able to summon red minions yet. What am I supposed to do next?
I figured it out, you had to control 3 of them AND kill 3 of them with the spell in order to have it let you progress.
So I'm farming candy at the Castle's Entrance. I have equipped the Boots of Introspection, the obsidian Octopus crown, and the Monkey Wizard's enchanted staff. Trouble is, I'm now stuck behind a giant wall of Octopus minions and can't get to the exit. I've been spamming teleport but it hasn't gotten me any closer, and more often than not sends me right back to the start. If I start spamming acid rain instead, will it do enough damage to the octopi so that I can jump my way clear? Or is my only hope the exit without loot button and lose the ~2 million candies I've accumulated so far?
I can't get the Filler to work consistently. Here's the setup I've used (successfully) before: Redstone torch next to Stirling engine (powered with lava) next to Filler with 3x3 Glass to clear the area Landmarks set correctly with perimeter highlighting in red Problems I'm having: Lights on the top of the Filler are red, not green, and nothing's happening Red perimeter made by Landmarks only turns black and yellow sometimes (can't figure out a pattern here) The Filler worked in this area for a while and then just stopped. I'm at Y65 so bedrock should not be an issue. I picked up
I'm trying to get the little sisters out but I'm required to secure the Paediatric Ward. I've killed everything in the room, but I can't seem to release them, and my objective is to clear the area. What did am I supposed to do?
I've been using Tekkit quite a bit and I love it! However, I've stumbled onto a conundrum. I have a number of IC2 Industrial Information Panels and I need to power them. Sounds really simple right? But I can't get it to work: I can run red alloy cable out of the back, but I can't connect red alloy cable to a BatBox, MFSU or any other power box I seem to have. Can anyone tell me what I'm doing wrong?
I'm currently attempting to play Touhou: the Embodiment of Scarlet Devil. I've figured out that my own Spell Cards are what I use for my bombs, but when I go to Score in the menu, I see... them and what exactly the numbers next to them mean. For example, next to No. 02 Night Sign "Night Bird", I have 1/2 while for No. 03 Darkness Sign "Demarcation" I have 2/2. I assume this means that for No. 02, I have 1 out of the 2 "cards" available to collect and for No. 03, I've collected all the cards available to collect. How do I know which I have and which I don't? How do I collect
I've got tired of playing tetris like a trained money (just filling up the screen until I can't anymore and then sending combos) so I have it in mind to play by the strategy outlined here. I like the idea, that there's a purposeful and structured way to place the pieces and that its basically possible to play this strategy indefinitely. Unfortunately, I can't seem to get it right more often... or two that isn't going to get filled. A lot of the time I tend to hold pieces and then I get a piece I can't use and so I swap to my Hold piece. In most of these cases, it ends up that my Hold piece
On page 2 of the character status menu, the text "Elemental/Ailment Resistance" is followed by the text "Red if ailing" in parentheses. What does this mean? The words suggest that it means that the resistance for a particular status ailment will be displayed in red if the character is presently suffering from that status ailment; but that doesn't happen. The only text colour change triggered by a status ailment that I've seen is the character name, hit points and spell points being displayed in green in the hospital menu. Does "Red if ailing" refer to something completely different?
I recently got my hands on one of these from Kedala. Here is the link to the mask: http://us.battle.net/d3/en/item/the-grin-reaper It's a cool mask. But does the mimics actually do any damage at all? Firebats seem to proc them pretty often so they are always there, but what is their own proc rate of casting a spell? I've seen them cast Firebats, Zombie bears. But their proc rate of casting spell seems variable, they seem to cast Firebats all the time, but cast Zombie Bears once in a while, Grasp of the Dead very very rarely and never cast Piranha. Which spells benefit most from
is normally visible is some form either during a powerful attack or when you do a back attack (like with Manifest Armorous) but with this Grigori i can't see it and when it gathers it's minions it is engulfed in some light so i can't tell if it's gem's is exposed since my method is dependent on Lym attacking and one Battle Trophy requires Bacchus to kill this Grigori's minions using one skill i really want to know what exactly is this Grigori's weakness so i will know what to avoid if i'm trying to increase my kill count for those minions