I've noticed that if I've modified one of my (non-premium) vehicles then the price at which I can sell it for goes up. For example, I have an Ocelot F620 which has a normal sale price of $8000. I have since added a few mods to it (improved engine tuning, etc.) and now if I try to sell it the price offered is around $13000. (I can't remember exatly how much I've spend on the mods -- it was over a period of several weeks)
So I was just wondering if anyone has ever bothered to work this out? If for example I spend $1000 on mods, how much does the price increase by? (it it that simple?) Are there any mods that don't increase the price? (like respraying?) Also, if I buy two mods in the same category (for example 'Engine Tuning 1' and 'Engine Tuning 2') does it just increase the price due to the more expensive of the two, or does it increase by some combination of the two?
I've tried briefly to figure this out myself, but the sale price of the car seems to behave in a strange way. I can drive my car into Los Santos Customs and check the sale price (by selecting 'sell', but not actually proceeding with the sale). If I then modify the car in some way, then check the sale price again, the sale price is unchanged! However, if I check the sale price of the car a day or so later (real-world time) the sale price has gone up to reflect the new modification. So I guess that leads on to another question: How long do you have to wait before car mods have an influence on the sale price?
After a bit of investigation I can answer (at least part of) my own question.
First, it seems that my initial recollection of the price given by LSC was wrong: you can indeed check the price of a car, add a modification, drive out, drive back in again and check the newly updated price (obviously this is only possible if you have not sold a car in the last 48 mins -- otherwise you will be told that they are not accepting any vehicles at the moment).
Here is what I have figured out so far:
After a modification, the price added to the sale price is exactly 50% of the cost of the modification.
Modifying the car with multiple items from the same category does not increase the sale price by the sum of all those modifications. For example, if you already have 'Engine Tuning 2' and you then fit 'Engine Tuning 1', the latter will REPLACE the former and the sale price will DROP by 50% of the difference between cost of the two mods.
Most of the modifications I've tried so far DO add to the sale price of the car. However, there may be some that don't (as I have not extensively tried all of them). I will update if I find any that do not.
I'm just wondering if there is a list somewhere of the base prices used for the goods in Patrician III, so I know what to set as reasonable auto-buy/sell rates for goods. As I play the game, it seems to me that prices are calculated on some kind of curve about a 'base' price which is where there are "ample" supplies - scarcity below this 'ample' value would increase the price to a limit, and abundance would decrease the price. I want to set my auto-buy prices at just below this 'base' value to ensure that I'm getting a good deal, and auto-sell prices at just above this 'base' value
So I started playing a real-time strategy game for android called gangster-paradise. This is just your everyday, do something, wait some time, do thing again, repeat, level up, do beter stuff. One of those things is GTA (grand theft auto). If you successfully steal a car you have the option to repair, sell or chop it. Now i haven't unlocked the chop-shop yet so i can only repair and sell it. Now to my surprise if you steal a car which has been damaged by (for example) 38% and you choose to repair it it would bring $500,-. Now the repair costs would have been around $140 and to sell the car
In Gran Turismo 3, there are two separate Mitsubishi "GTO TWIN TURBO" cars available to purchase. They have exactly the same price, the same engine, and almost all of the specs are identical. Besides having different graphics in the list, one is 25mm longer, 30kg lighter, and is available in green rather than blue. Is there something I'm missing, or are these really nearly identical? Is there any advantage whatsoever of the heavier car? EDIT: I just noticed that another Mitsubishi car has a double. There are two "LANCER EVOLUTION VI GSR Tommi Makinen Edition" cars which are identical
they are giving, which may, however, play out in PvP): So, to reiterate the question. Am I safe just looking at the price in determining the relative quality of similar weapons, save any specific...” to “legendary” or somesuch). Another feature is price (taking into consideration that the shop pays one tenth of what it sells the equipment for). So my question is whether the price alone is a good...” Beretta 92. On the other hand former has slightly smaller magazine, lesser damage (much lesser than accompanying increase in accuracy), and is vastly less durable. Both range and durability are generally
For example, I would like to get my hand on some pearls. A simple way to do that is to trade with other civilizations or to increase my influence with some city-state; the problem is that I can never... to check what they have - that's 3 click per civilization, 1 click per city-state. Is there any easier way to do that? Also I would be interested in anything that allows me to see how much gold each civilization helps, it would be useful when I have some extra resources lying around and what to get some gold out of it.
I'm fighting the ant queen on level 12 but keep running low on TP in the last half of the fight. This slows my DPS down too much and I end up losing the war of attrition. The shop isn't selling any amritas, and the one TP item they do sell only restores 10 TP. Is there something I can farm and sell to the shop so that they'll put some amritas up for sale?
Possible Duplicate: What factors should I use to price an item in the auction house? I just want to sell the items quickly and don't want to spend a lot of time analyzing prices, etc. I am leveling not a level 60 character. In diablo iii? Say vendor value the item for 500 gc How much should I sell the item for and how much the buyout shall be? I usually add 0 and 00 to the end of price. So 5000 gc and 50000 buy out. What do you use?
know why the scores increase differently? Update: After some more playing, I just noticed that the Pig Bang level says I have a score of 1,961,015, with 90 stars out of 90 stars obtained, while if I...For example, in one level, my highest score was '96,850' and then I got a better score of '98,570'. So that means my score for this particular level should be increased by '1,720' points. However, when I check my rankings, I found that my total score (for Pig Bang only) was only increased from '1,925,475' to '1,926,145', which is an increase of '670' points. There are other situations where I
to spend my skill points. I know there has to be a way to do this because I remember helicopter piloting skills and toaster repair in particular require a very high IQ that isn't available at all at level 1. So, does anyone remember how this works? I've googled and everything I see is how to level up "quickly" not necessarily the basic mechanics of leveling. ...I am a big Wasteland fan from the days of yore. However, now that I'm replaying the game, I can't figure out how to give my characters new skill points. I know already that if, for example, I give