I enjoyed playing through the story in Red Faction Guerilla back when it came out but now I'm mostly interested in going back and just laying waste to buildings with explosives and the nanorifle. The game sort of prevents you from doing this in a couple ways: after the story is finished, you can go back and play missions you already completed but buildings don't respawn unless they're specifically part of a mission. If I simply start a new game, I'm left with weapon restrictions and (sigh) no jetpack.
How can I go back and have fun destroying buildings again in this game? It doesn't seem like there are any cheats that would let me run around and destroy things - no storyline attached - which is exactly what I want to do. I've got the 360 version and the onlive version, so a solution on either platform will work for me.
I seem to run out of "sprint juice" in Red Faction and I'm not 100% sure how long I can run or when I can run again. Best I can tell there's no meter for it anywhere. Is there any visual/etc indication that shows me when I can sprint again?
I'm playing through the iPhone version of "Command And Conquer - Red Alert". I've played older variants of C&C on other platforms so I know generally how RTS games work. But what I cannot seem to figure out is some specific controls for some units - in particular, I'm on a level that asks me to use an engineer to blow up a bridge, but I have no idea how to use an engineer to do anything but capture enemy buildings (and that I had to figure out for myself). Nor can I find the point of some buildings like a defense center. Since the in-game guide is very basic and does not answer
As I'm playing a game, I like to finish all the side quests in one region before I move to the next for the main quest. Unfortunately, this is slightly problematic in KoA. I started the main quest and faction quests in Dalentarth, then the main quest wanted me to move on to Detyre while the next part of the faction quest lines wanted me to go to the Plains of Erathell. So it looks like this, very back and forth: It's starting to get a bit confusing because I find myself region hopping a lot. So I have a few questions: Is there a certain order in which I should complete quests
Momodora II is a 2D-platformer metroidvania-style game. According to TIGSource, it was inspired by Cave Story. And I'm having trouble with the last boss fight. Warning, spoilers ahead! I'm now at the final room (at least I think it is the final one, it is the one with red stairs and a red chair) and I meet the boss woman (the one with little horns). I can defeat her shadow form, but I don't know how to defeat her second form. All my attacks don't seem to cause any damage to her. Any hints on how to defeat this boss?
unit is right at the center of it. The support unit has the x3 Medikit ability; two have been used, with 1x available. This is on the iPad version. From what I can tell, this is a bug -- a very sad one, as I'm going to lose one of my favorite soldiers, with no saved game to go back to. If so, I'll have to chalk it up to Medikit malfunction. Or have I done something wrong? ...In XCOM: Enemy Unknown, I have a critically wounded solider that is bleeding out, with the red cross and turns-until-death counter showing 1 turn left, and the message saying the solider can
the fact that he is 'Reliable' affect anything? Does it mean that I can rely on him more to help me out? Here is another interesting thing. As you can see, his faction is currently at war with 4...When you open up the diplomacy tab on your screen, you would notice that under the picture of other faction leader, there are 2 traits that always appear in this format: [first trait]/[second trait] The traits appear in 3 different colours: Red, Yellow or Green. This is depending on how 'good' the trait is, with green being 'the best' trait and red being 'the worst' trait. For example
I'm not at home right now so can't try this out right away. Me and my buddy were discussing ways of defense against the opposing team in domination on the Radiation Map. Players are aware that there is a conveyor belt inside one of the buildings and I've seen a lot of players use it to find a safe passage around the map to get to flag C. If you plant a claymore on the conveyor belt (which would be awesome since the area is bathed in red light and the claymore lasers would be hard to see) does it move along with the belt? For my sake, I hope not :) It would be a good way to score a kill.
switching from the default parachute to the red DLC parachute. Nothing has worked. The parachute does work on a new save, and on a much older save. Is there anything I can do to get my parachute back? The game is completely unplayable without it. If this glitch is permanent, how can I avoid it if I have to go back to the old save? ...After a long-ish playthrough of Just Cause 2 on PS3 (about 20+ hours, completed the story, about 35% completion) my parachute won't open. Ever. I press the X button (jump/parachute) and nothing
Does the faction I align with towards the end of the game change the outcome of the story at all (or, for that matter, the resulting Mercenary Mode)? Or does it simply change the soldiers who fight alongside of me during the final two agency missions?