In Chivalry: Medieval Warfare, you can rank up by getting kills. What is the point of ranking up? IS it just bragging, or do you get bonuses (Ex. more damage, helmets, etc)?
I would like to play skirmish and co-op games with a friend against multiple AI players. Disabling SW will allow us to war against more AI using conventional weapons. I would like to disable all players from having or using super weapons. I have tried a few solutions that included Dropping a custom NOSW commandset.ini in the data/ini Moving and extracting INIZH.big and dropping the files... can configure is "Limit SW" which allows each player one SW. The path to starting a game is Multiplayer/Online/Custom Game. There is no other options besides the aforementioned that allows me
First of all I'd like to address some issues that might get this question closed. This question does not belong here! I didn't feel like posting it here either, but where should I post... their assets (which also includes music) for creating videos, as long as they're not distributed separately. I'd like to use their music for a custom Minecraft map, which, to be honest, I don't think can be categorized as a video. Also, what is their definition of "separately"? Do they mean that I can't distribute the raw file alone or that I can't distribute the file without any other sound overlapping?
I have been playing Hearthstone since the beta invites last year, and have ever since, been wondering, how you are matched in the ranked play-mode. (note that I don't look for an answer on how it worked in the beta) When I play ranked games in Hearthstone, I can see that I get matched against players with similar ranks - most of the time. Sometimes I get matched against players with a lower rank or higher rank. How does Hearthstone match players against each other in ranked play-mode?
I have players that have been transfer listed for four transfer windows without getting a single offer. Is there anything I can do to get offers in on these players? Does anybody have an idea on why players might get no offers at all?
In Dead Trigger, head shots seem rather sporadic, which can be frustrating, especially when dealing with these guys: Four or five point blank shotgun rounds into the face, and the only thing I get is the ping-ing noise of his stupid helmet protecting his stupid face. Reminiscent of Goldeneye: 64, where the guards had helmets that could stop a .44 Magnum. The issue isn't just limited to the armored undead gentlemen, however: all the zombies seem to have some magic ability to frequently shrug off head shots. It's extremely obvious when using the "Big Head" powerup (I can't remember exactly
I have accumulated a variety of gems in all shapes. I just upgraded helmets and picked one with a gem slot, but it won't take any of the gems I have. Similarly, the Gem Forge won't take any of them. Hints?
The other day I played a custom map in StarCraft II. Now my maps are out of order. When I go to play vs the AI, my maps used to be sorted by number of players then name, but now they appear to be in a completely random order, and the default settings are Custom. Why did this happen? How can I fix it (short of reinstalling the game or something)?
I Looked at a post here: Is there any way to play a custom map in multiplayer? but the link does not work for me anymore. Can someone provide a new link or just say how it is done please? Thank You.