How can I limit the area in which players spawn?

dlras2
  • How can I limit the area in which players spawn? dlras2

    In the latest vanilla Minecraft server, spawn-protection and the radius in which players first spawn are identical. If, for example, I want to protect a 100-block-wide village around spawn, players without personally set spawn points will spawn anywhere in that 100x100 area. This is different from all of the documentation I see, which states spawning only occurs in a 20x20 area. Is there any way in the latest version to limit the area in which players spawn so that it is less than my spawn-protection area?

  • You could set the spawn point with MCEdit. Heres a video on how to do that. As requested i will summarize the video. 1. Open mcedit. 2. Click the move spawn point button. 3. Place the spawn point. 4. Save and exit.

Tags
minecraft minecraft-server
Related questions and answers
  • as a non-op and noticed that the default spawn protection of 16 blocks radius wasn't enough to keep people from messing up the lawn, so I set it to 42 blocks in the server.properties file. Now spawn-protection seems to be entirely disabled for non-op players, which I thought wasn't possible! Changing it back to spawn-protection=16 doesn't restore spawn protection either. Why isn't spawn-protection working on my server? Details and proactively answering likely questions: The spawn protection was absolutely working before I messed with the server.properties file. I have restarted the server

  • I have a small public vanilla minecraft survival server, and I've decided to build a structure by the spawn point and increase spawn-protection within the server.properties files to prevent it from being griefed. How can I find the exact coordinates of the centre of the spawnpoint. I understand from the minecraft wiki page, that the spawn point will be within a few hundred units away from the map origin (0,0), but as I'm only looking to protect a small area around the spawn point (say 128 blocks), I want to find the exact centre so I know where I should start building? Alternatively, can I

  • the latest bukkit.jar from here, make folder and put that in it with a start.sh file that launches it (like this) and it will self populate the folder you put it in." The only difference in the start.sh I... 1.6.2-R0.1-SNAPSHOT) 03:43:47 [INFO] Preparing level "FunInTheHELL" 03:43:48 [INFO] Preparing start region for level 0 (Seed: 8440585574752452648) 03:43:49 [INFO] Preparing spawn area: 9% 03:43:50 [INFO] Preparing spawn area: 22% 03:43:50 [INFO] ----- Bukkit Auto Updater ----- 03:43:50 [INFO] It appears that you're running a Development Build, when you've specified in bukkit.yml that you prefer

  • spawn-animals=true snooper-enabled=true hardcore=false texture-pack= online-mode=true pvp=true difficulty=1 enable-command-block=true gamemode=0 max-players=20 spawn-monsters=true generate-structures=true view-distance=10 spawn-protection=16 motd=A Minecraft Server ...I have replaced my Vanilla server with a Bukkit server and installed (only) 2 plugins: WorldEdit and WorldGuard. Existing villages are still there, but new Villages are not generated. I know

  • this to Mojang so it can be handled a bit better. FWIW, I get the same behavior both on the latest stable version, as well as the latest snapshot. Do save-off or save-all give any other sort...Sorry in advance, this question could fall into 1 of 3 categories (server admin, gaming, or programming) I'm working on a personal Minecraft server for my friends and I, I'm having the server back itself up on an interval, which requires the commands save-all and save-off to be called in succession before creating the backup file. (afterwards, save-on is called to put everything back to normal

  • Can I give other players the use of powertools via the Essentials plugin for Bukkit? Not the command (/powertool), but the ability to use an item as a powertool. Ex: I assign the use of /spawn to a compass for PlayerA. However, he can not assign powertools to himself, he is only able to use the powertools assigned to him by other players.

  • I've just been tasked to recover a VIP from a hostile area by the council. After the VIP has been found, I have to get her to the extraction zone. During this time, aliens spawn randomly on the map. Right now I way outclass the aliens that are appearing - they're Thin Men and I can typically one-shot them. Additionally, if I leave my team in overwatch, the aliens typically drop into areas... harder, which would limit my gains?

  • So I just bought Kindred Mage. I have Calm, and Rage. Calm is supposed to work against most types up to level 9. Add the Animage perk and that would be level 17 limit (yes animals only, I realize that part). Fury is up to level 6 opponents. Kindred Mage is supposed to make 'all illusion spells' work on higher level opponents (+10 levels). I also have Hypnotic Gaze which is supposed to make Calm spells work on higher levels. However Calm just says up to 17. and Fury still says 6. What gives?

  • I'm new to Command Blocks in Minecraft and want to solve this problem: If X players in radius Y around the command block, then output power. I read a bit about testfor and tried things like testfor @p[r=5,c=2] which I hoped would only output power if there are at least 2 players in a radius of 5. Doesn't work. Then I only tried testfor @p[r=5] and added a comparator block at the end and hoped it would output as much power players are in the given radius. Doesn't work. How can I actually test how many players are in a specific radius? How do I only output power if a given number of players

Data information