In the latest vanilla Minecraft server,
spawn-protection and the radius in which players first spawn are identical. If, for example, I want to protect a 100-block-wide village around spawn, players without personally set spawn points will spawn anywhere in that 100x100 area. This is different from all of the documentation I see, which states spawning only occurs in a 20x20 area. Is there any way in the latest version to limit the area in which players spawn so that it is less than my
as a non-op and noticed that the default spawn protection of 16 blocks radius wasn't enough to keep people from messing up the lawn, so I set it to 42 blocks in the server.properties file. Now spawn-protection seems to be entirely disabled for non-op players, which I thought wasn't possible! Changing it back to spawn-protection=16 doesn't restore spawn protection either. Why isn't spawn-protection working on my server? Details and proactively answering likely questions: The spawn protection was absolutely working before I messed with the server.properties file. I have restarted the server
I have a small public vanilla minecraft survival server, and I've decided to build a structure by the spawn point and increase spawn-protection within the server.properties files to prevent it from being griefed. How can I find the exact coordinates of the centre of the spawnpoint. I understand from the minecraft wiki page, that the spawn point will be within a few hundred units away from the map origin (0,0), but as I'm only looking to protect a small area around the spawn point (say 128 blocks), I want to find the exact centre so I know where I should start building? Alternatively, can I
the latest bukkit.jar from here, make folder and put that in it with a start.sh file that launches it (like this) and it will self populate the folder you put it in." The only difference in the start.sh I... 1.6.2-R0.1-SNAPSHOT) 03:43:47 [INFO] Preparing level "FunInTheHELL" 03:43:48 [INFO] Preparing start region for level 0 (Seed: 8440585574752452648) 03:43:49 [INFO] Preparing spawn area: 9% 03:43:50 [INFO] Preparing spawn area: 22% 03:43:50 [INFO] ----- Bukkit Auto Updater ----- 03:43:50 [INFO] It appears that you're running a Development Build, when you've specified in bukkit.yml that you prefer
spawn-animals=true snooper-enabled=true hardcore=false texture-pack= online-mode=true pvp=true difficulty=1 enable-command-block=true gamemode=0 max-players=20 spawn-monsters=true generate-structures=true view-distance=10 spawn-protection=16 motd=A Minecraft Server ...I have replaced my Vanilla server with a Bukkit server and installed (only) 2 plugins: WorldEdit and WorldGuard. Existing villages are still there, but new Villages are not generated. I know
this to Mojang so it can be handled a bit better. FWIW, I get the same behavior both on the latest stable version, as well as the latest snapshot. Do save-off or save-all give any other sort...Sorry in advance, this question could fall into 1 of 3 categories (server admin, gaming, or programming) I'm working on a personal Minecraft server for my friends and I, I'm having the server back itself up on an interval, which requires the commands save-all and save-off to be called in succession before creating the backup file. (afterwards, save-on is called to put everything back to normal
Can I give other players the use of powertools via the Essentials plugin for Bukkit? Not the command (/powertool), but the ability to use an item as a powertool. Ex: I assign the use of /spawn to a compass for PlayerA. However, he can not assign powertools to himself, he is only able to use the powertools assigned to him by other players.
I've just been tasked to recover a VIP from a hostile area by the council. After the VIP has been found, I have to get her to the extraction zone. During this time, aliens spawn randomly on the map. Right now I way outclass the aliens that are appearing - they're Thin Men and I can typically one-shot them. Additionally, if I leave my team in overwatch, the aliens typically drop into areas... harder, which would limit my gains?
So I just bought Kindred Mage. I have Calm, and Rage. Calm is supposed to work against most types up to level 9. Add the Animage perk and that would be level 17 limit (yes animals only, I realize that part). Fury is up to level 6 opponents. Kindred Mage is supposed to make 'all illusion spells' work on higher level opponents (+10 levels). I also have Hypnotic Gaze which is supposed to make Calm spells work on higher levels. However Calm just says up to 17. and Fury still says 6. What gives?
I'm new to Command Blocks in Minecraft and want to solve this problem: If X players in radius Y around the command block, then output power. I read a bit about testfor and tried things like testfor @p[r=5,c=2] which I hoped would only output power if there are at least 2 players in a radius of 5. Doesn't work. Then I only tried testfor @p[r=5] and added a comparator block at the end and hoped it would output as much power players are in the given radius. Doesn't work. How can I actually test how many players are in a specific radius? How do I only output power if a given number of players