In an earlier question I asked how one could get the unique energy weapons providing one had already completed Heartache By The Number. I was told that if you killed Gloria Van Graff the items should turn up in the Gunrunner's inventory shortly thereafter.
I seem to have run into a problem with that scenario. It has been an unknown, but presumably rather large, amount of in game days since I killed Gloria and her brother... and still no unique energy weapons in the Gunrunner store. You'd think they'd be more cooperative considering I stopped their manufacturing specs from being leaked...
Since killing Gloria didn't work is there any other way to get the unique energy weapons or am I SOL?
So, I completed Heartache By The Number in a peaceful way and got attacked by the Van Graff thugs, as you're pretty much supposed to be, outside the Atomic Wrangler while turning in the Debt Collector quest. Now, I had been trying to wait to turn in the Heartache by the Number quest because I wanted to get the higher tier Energy Weaps (the 20k-ish ones) from them and now they're permanently hostile. The question is, is there any one way to get the top-tier energy weapons that doesn't involve them? Keep in mind, I'm on the PS3 so I can't just make them neutral with me again to fix
I was soloing Jewelry Store on Normal the other day to farm cards. When you have two or more players, jewelry store can be completed in less than 60 seconds: one person drops ECM and gets one bag, the other person tosses two bags. Well, I didn't have that option. So I had to run in, van the first bag, drop ECM, van the second bag, scream at everyone, and try to make it back to the van before the cell phones came out and the coward escape driver bailed. It can be done, but it's hard. So then I thought "What if I just kill everyone?". No matter how thoroughly I checked the area
as the Darkling is easily killed. Also, you can play as a "ninja" in Vendettas mode, making knowledge regarding stealth approaches useful. I like doing the the stealth approach whenever possible. A few..." of alertness? Once you're spotted, is hiding effective, or will the enemies instantly and constantly know where you're hiding? Do enemies get alerted if you kill one of them, or come across upon a dead body of a person you killed? Any enemies with unique behavior when it comes to player detection? Does difficulty matter? (Feel free to give partial answers if you only about stealth/detection
the cheapest item), are not as good as the orange items, but you're very very unlikely to get even one pink item without getting lots of orange items first. So what's the point of them? They're so difficult to get, it feels like they should be one-of-a-kind awesome bits of kit, maybe with unique side effects. Instead they're, well, by the time you get them they're kind of meh. Am I missing something? ...Am I missing something fundamental with the new pink seraph weapons? I mean they're good, really good weapons, but to get them you're looking at a lot of boss raiding - around 15 times per gun. I
One of the Little Evie unique pistol's effect is: "Killing an enemy increases action skill cooldown rate by 12%". I was wondering if it also increases action skill cooldown rate similar to the Gunzerker / Salvador's skill, Get Some: Get Some - Effect: Shooting an enemy decreases Cooldown on Gunzerking. This effect can only occur once every 3 seconds. Gunzerking does not need to be in cooldown to trigger this skill. It can cooldown the ability while Salvador is Gunzerking. With 11 points in Last Longer, and 5 points in Get Some, it is possible to completely reset
it to be swung more quickly") with the Fiery Soul Trap enchantment (TES Wikia link) (which is also a unique enchantment in itself, in that it contains two effects in one enchantment: 10 pts. Fire Damage... the killing blow, but I don't get the captured soul animation nor do I notice my Soul Gems filling up. When I enchant, I use a Black Soul Gem with a Grand Soul inside, and set the Soul Trap effect to '2... (enemies are lit on fire). Note that both weapons already have unique effects but can still be enchanted. Other details: My character which experienced this issue is a Breton. My character
Thinking about making a system that will, after fully charging a Redstone Energy Cell, remove the block and place another empty one in it's place to eliminate any wasted energy from the running engines. I was thinking about using Block Breakers, but I'm worried it won't keep the energy stored if I use that.
but had I actually dealt any damage to the enemy before the 5 spirits were all summoned? During the 4seconds initiation/summoning time, no spirit seems to "release its life energy in a burst" when...I've been playing IO (guradian wisp) for a while. Recently I visited playdota.com and I was quite confused when I found out the mechanism behind its skill Spirits: Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all
Lich Bane has the passive: Unique – Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown. When... again? 2.5 Seconds: Kayle Autottacks Caitlin. The critical point is the 4th step, whe Kayle casts her Q. At that point it's been 2.3 seconds since the first instance of spellblade was created, but only .2 since the first instance was consumed. Will a new instance of spellblade be created?