Are there rules governing the profession of spawning villagers?
In my world, a village spawned on top of a lake. This was really interesting, but the villagers would exit their buildings and immediately fall into the water. I connected the houses with floating sidewalks so they could traverse the buildings, but apparently they liked jumping off the walkways. Eventually they drowned themselves to extinction.
So I revamped the village with fences and walls to prevent suicides and invading hostiles, and began a long re-population effort through curing zombie villagers. After augmenting the village with additional buildings, they finally bred, and I was able to get to a large enough population that an iron golem appeared.
Strangely, however, none of these villagers are farmers! I had a few farmers in the early days, but those guys must have died somehow. Now I probably have a population of thirty or so, but not a single one working the land. The two naturally-generated farm plots are still present. I even built animal pens on the outskirts.
I'd like farmers, because they give me the easiest means to earn emeralds. All these librarians, priests, mages, and blacksmiths don't have the best trade offers.
Is there anything that controls whether farmers will be generated? If so, how can I get this to occur?
They don't always spawn there's a certain percent chance that a villager will spawn as a farmer. Anyways it sounds like a repeat.
What strategy can I use so that I can pass wave 33 in Samurai vs. Zombies when I have maxed farmers and level 4 hero? I have been on this level for very long and I can't pass the stage.
I created an iron golem farm on ps3. It is designed to have 4 artificial villages with 16 villagers each. The first two reproduced villagers to the designed limit of 16 each. On the 3rd, villagers stopped reproducing at 13. Is there a per world limit on the number of villagers in the PS3 version?
I have a small village consisting of just a few houses, a storage barn, a stockpile, a 100% full storage cart, a blacksmith and a woodcutter in the centre, and a gatherer, a forester, a hunter, a herbalist and a couple of houses in the nearby forest. For some reason, my villagers are barely my storage barn. They are leaving their food in baskets on the road outside the barn, despite the barn being only 12% full. Does anyone have any ideas as to why this is?
somewhere in levels 39 - 45 was difficult to defeat last time. What I do is to use the farmers extensively (I have them upgraded to level 7 so far). I use the other people sometimes but only when I really need to. I find that farmers always work the best (so long you have a lot of them). I know that farmers don't work on the spider lady, so, when she comes what should I do? Who should I use, and what would be the best line up? Who should I upgrade and how far? I don't want to spend a single cent IRL, so, methods that dont involve real money would be best. Thanks!
I started playing Megapolis, it's on my android smartphone, a sim city like building game. There is population and a population limit which can be increased by a lot of buildings. But what is it good for ? I mean from factories i get my money etc. population doesn't seem to help me much. just for achievements ? Do i miss something?
I have replaced my Vanilla server with a Bukkit server and installed (only) 2 plugins: WorldEdit and WorldGuard. Existing villages are still there, but new Villages are not generated. I know this is the case because I used a village finder to find villages, and I know it works right because I tested it on Vanilla and it was tested out as accurate. But now when I use the village finder and visit the expected location of a previously unexplored village, the biome is right but the village is not created at all. So, it seems that villages are either not created at all, or they are created
I have a village in a desert. I took all the villagers out and rode them to my base via a rail system so their village is deserted. The buildings are in one piece each with a wooden door. I then updated to 1.2 and now no villagers are spawning. I remember reading somewhere that villagers will spawn if they have a "house" to spawn in. I've read the conditions on the wiki and the village houses meet that criteria but no villagers are spawning. What needs to be done? Do I need to return the villagers and let them "breed"? Do villagers only spawn if they have houses AND other villagers around?
I've put together a fast, brutal party of slavers, and we love to burn villages. My dream is to undermine the economy of Rhodoks so badly that the other kingdoms devour their lands. However, I'm not certain that such plunder actually affects the AI players. Does anyone know? I'm suspicious because of things like the AI magically spawning new soldiers into a garrison, without any lord recruiting them, training them, or moving them in. I assume that the AI uses many shortcuts. Since I've never seen an AI lord enter a village (and collect his taxes), it makes me wonder if that economy
I have made 2 farms quite far from one another. Yet the farmer from one farm continues going to the other, wasting time on traveling. (I also read this is really inefficient.) How many blocks from the house does the other farm field have to be so the farmers don't farm each others fields? Is the distance counted from the doors, or from any side of the building? Should I count squares from... the same distance, for example? I'm kinda OCD about things like this, and the game is quite challenging so I need all the help I can get.