I'm trapped in an endless, monotonous cycle. The only mission left is the train mission, but I can't work out how to fail it. All I can do is wake up the mountain and then I win. What do I need to do?
Shout at him again and he'll shut the bridge again
Just wait until the Yarn Pal gets tired and lets go.
How do you make a tunnel in A train 8. I have got the tunnels lined up and at the same elevation but the train refuses to go through.
I'm able to successfully board a train by dropping down from overhanging platforms, but even once I have worked my way to the front of the train the "enter vehicle" button fails to work. How do I enter the train so I can control it?
Following on from some advice about getting all characters to buy shares in a specific company before completing an assassination mission, how do I actually quit a mission? There's only two ways I can see how: Save just before starting a mission, and then load once it's started. The downside here is I need to remember to save before every mission in case one turns out to be important for the stock market. Somehow fail the mission, preferably without committing suicide, where I'm then given the option to Exit.
I am stuck on MSV Strontium. The game tells me to hit F key to end the mission. I have hit the F key, no go. I can only replay the mission. I can not end it. Please help. How do I end the mission?
I have recently installed the traincarts plugin on my server. So far I have been getting along fine, until the part about destinations and path-finding. What I want to know is how do I set/name a station so that the train knows where its going. I have a station and a train called train2, I want it to be able to get to the second station without losing its way. If you would find it easier to demonstrate this please say and I could whitelist you on my server. Thanks.
I'm playing the original The Settlers game in DOS. It seems like your knights train up from level 1 to level 5 relatively quickly at the main castle (as I said, relatively; the game is slow so it's still like an hour). Do they train up at the same speed in storage depots, or is it a bit slower? I see they also train up when they're stationed in large garrisons too, but I think that is definitely slower.
On Warframe, what happens if you are left behind during the extraction when the timer runs out? On a VOID KEY mission, all that happened was that I lost the money reward, but what happens on a normal mission? Is it the same, or do you not get anything at all and it is considered a mission fail?
tips states that you can view all sidequests for a particular mission after completing said mission. The problem is, I've found no way to view these sidequests before I actually jump into my mech and deploy to the mission. The select button will then bring up sidequests, but several sidequests are to finish the mission in a set time frame, and viewing the sidequests does not pause time, meaning I have to do the mission at least three times: Initial completion. Sidequest completion is complete luck. View sidequests in mission. Will usually fail time-based sidequests. Run through again
I have an old electric train that's been stuck for quite a while. During upgrading I upgraded the electric rail station to maglev while a train was in the depot. However, the train was never "stopped" in the depot. I switched the station back to electric -- but the train is still stuck in a netherland between the depot and the station. It won't go to the station, and it won't go back into the depot either. Here's a screen shot to give you an idea of how it looks. I have no idea how to delete it. It loses me a decent sum each year. What can I do?