In NFS Rivals, as a cop, I can choose an undercover car that resembles those of the racers. While playing as a racer myself (especially offline), I've often wondered if any of the AI racers that I meet in the world could infact be undercover cops. Especially because taking on some of them on a head-to-head challenge seems to drive me straight into a hornet's nest full of cops in wait. And many times, it seems the cops are only trying to attack my car while sparing the AI racer.
Is the concept of an undercover cop only available for human racers in multiplayer mode? Or is it possible for an AI racer (during offline play) to be an undercover cop? If yes, how can I tell?
In this heist (shipped with the Wolfpack DLC), you can use planks to barricade the windows and the vents. Since the cops (especially the snipers, pretty dangereous in this heist) can blow the barricades on windows in only a few shots, leaving you exposed, does anyone know if there's something useful to make of these planks? Also, how long will the barricaded vents hold ? Is it more interesting to condamn all the vents rather than the "key" windows (for instance, those in the server room, or the ones covering your way out on the roof, at the end of the heist) ?
dictate how the Racers will use their Tech, until my "easy" target completely wrecked my brand new state-of-the-art car using Stun Mines and ESFs, while my "hard" target let himself get wrecked without... (Wreck as many competing Racers as possible before they complete their race) The differences between difficulties are easy to tell for Rapid Response and Hot Pursuit, but I couldn't see any for Interceptor events. In Rapid Response, the higher the difficulty, the stricter the time limit. You can easily gold the easy ones using a fast car, even if you drive like a lunatic, whereas the hard ones
upon these data, your racer will be assigned a title visible in the in-game Mario Kart Channel in the lower-right corner of the screen and to other racers who meet you over Street- or SpotPass. These titles, presumably, are then used to determine the skill and attributes of your AI Mii in others' games when playing offline. This system appears to track the player's most prominent habits over... a complete list of these titles along with their requirements? If an official list does not exist, this seems to the task of experimentation or reverse-engineering of the game, neither of which I
JOKER You can convert a non-special enemy to fight on your side. The enemy must have surrendered in order for you to convert it. Thanks to this wonderful skill, you can turn other cops. But last time I played, after I turned one of the cops, I couldn't turn another one. The cop surrendered but after that, while trying to turn him, I received a "Your persuasion capacities have been resisted" message...
I like to crash in car games in offline mode :) Is it possible to disable with a mod or trainer the "wrong way" timer? I want to crash into cars head on by driving backwards. I can't find this answer anywhere online. Probably you can edit and repack some .bff files to disable it. Any ideas / suggestions? Thanks
There are some fast driving cars I need to take down in GTA 4. For instance the first mission after Niko found out that Michelle is an undercover cop and took him to an office, and a most wanted list from the police computer. The problem is those cars drive and turn so fast that I can barely keep up with them, let alone take them down. Shooting from the car doesn't help much either. Any advice?
Is it possible to start a co-op/multiplayer cop chase? Can my friend and I evade the cops together? Are there any cops at all in multiplayer?
In Dead Trigger, head shots seem rather sporadic, which can be frustrating, especially when dealing with these guys: Four or five point blank shotgun rounds into the face, and the only thing I get is the ping-ing noise of his stupid helmet protecting his stupid face. Reminiscent of Goldeneye: 64, where the guards had helmets that could stop a .44 Magnum. The issue isn't just limited to the armored undead gentlemen, however: all the zombies seem to have some magic ability to frequently shrug off head shots. It's extremely obvious when using the "Big Head" powerup (I can't remember exactly
In Sugar Rush Speedway, (one of the web-based accompaniment games for the Disney movie, Wreck-it Ralph), you get to choose between most of the racers that appear in the movie. Each racer has 3 stats, shown below: Speed and Handling are pretty straightforward, but what does the 'Sweetness' stat do, if anything?