The first time I saw multiple enemies and one got behind me, a party member yelled "They're flanking us!", so now when I see multiple enemies I usually try to back up until I have my back against a wall so none can get behind me. Does this even matter, though? Do enemies get bonuses for attacking from the side or the rear, or is it all just the same as if they're in front of you?
On multiple forums, I have seen pictures of Batman Beyond X. Does anyone have idea from how to get that skin? I've found various links to download it, but they're all dead. This is what it looks like:
). Drop marines seems viable, but if I go for teched mercs, they're weaker than the enemies'. If I manage to buy an extra savior, I might surprise them, but that seems a waste if they're attacking me...I think I can master the early game pretty well now in Marine Arena, but I get into trouble in the endgame. Often I engage the enemy with my army, and we both lose most of our troops. Suddenly I have a lot of resources from the battle (1500 - 2000), but almost no units, except the ones that recently spawned. Now the enemy can just come into my base and crush me (the one I just fought
it is. I figure since it says "Defeated" they have to die from the hit, so I tried weakening the enemy first, then blocking and attacking so they die instantly. Are there any specific enemies... with natural gameplay and I haven't had any problems getting the rest of the trophies. But this one still eludes me. No matter what I try, I can't seem to get this to work. I hold [circle] to block
Possible Duplicate: Can not get into the College of Winterhold I never tried getting into the college of Winterhold until I needed info on the Elder Scrolls. I told Faralda I was dragonborn and she wanted me to demonstrate a shout. I did, and she thought I was attacking her, so I had to leave town. When I came back, the dragon was attacking. I killed it, but after the battle, and ever time ive been to Winterhold since, Faralda hasnt been on the bridge. How do I get into the college now?
YouTube videos about it and it's looking really awesome. This is my first attempt at an ME network, but I've hit a bit of a snag; I've read on the wiki and seen on YouTube that you can import items from machines using a Basic Import Bus, so I hooked one up to a Macerator in combination with an ME Interface to auto-macerate stuff for me. The crafting/macerating part works fine, but the problem... I took of the network and some machine GUIs. Does anyone have any clue as to why this is happening and how I can get the Import Bus to work? -Soullesswaffle
I love teleporters. They're convenient on nearly every map, whether you're attacking or defending. And secret teleporters are the best, because as long as they're secret, they're safe. But, a tell-tale sign that there is a teleporter somewhere nearby is the lingering particle effect that clings to a class aftere emerging from a teleporter, and the last thing I want to do to my good ol' Engineering buddy is to reveal the location of his hidden (rebel) base. So to sum up, how long after exiting a teleporter is the particle effect on a character model visible to enemies?
. No matter what I do, my trolley always catches fire (if not from the people on the left then from the trolley behind me soon after that). I believe it is a problem with the auto-save, every time I... the same level over and over and disarm those traps to get the achievement. So my question is, will loading a level from the main menu ruin any/all achievements and will it negate any moral points I've gotten so far or does it act like an auto-save from when I started that level and all my progress will continue? UPDATE: I loaded from the beginning of the level and continued on. I was able
questions to further this goal: Any tips and tricks on staying hidden? What are efficient ways of killing enemies stealthily? Any abilities I should focus on? How do enemies detect the player character? Do the sounds you make matter? Do enemies notice gunfire even if it is not hitting them? Does walking slower or crouch-walking help? What about usage of abilities? How do sight and light... body of a person you killed? Any enemies with unique behavior when it comes to player detection? Does difficulty matter? (Feel free to give partial answers if you only about stealth/detection
I've just infiltrated the Harvester's Hideout and I'm trying to Ghost my way through. This means lots of non lethal takedowns. Standing enemies are pretty easy to lure wherever I need them to be (so that they're out of visual range of their buddies before I beat their face in) but sitting enemies are a problem. Example: Even though I'm right behind him, the game does not allow me to perform a takedown while he's still sitting. If I move in front of him, he sees me. If I want him to stand up, I have to get out my silenced 10mm and shoot something in front of him so that he gets up