A couple of weeks ago I beat God of War: Ghost of Sparta for PSP. I collected all one million orbs and unlocked everything in the Temple of Zeus, I finished all of the challenges, and then I started to enjoy playing with Grave Digger in the Combat Arena.
Now I'm trying to determine how powerful his attacks are. As the game does not have anything that can measure player attack power directly, I measure it by calculating how many combos/hits are needed to kill a specific creature.
Considering the following two combos:
normal combo = square, square, square, square, square
heavy combo = hold triangle, triangle
I calculated the number of hits, regardless if they are sequentially or not, needed to kill the Piraeus Lion, which I think it is a creature with the most resistance to attacks:
13 hits needed using circle only
21 hits needed using square only (with combo)
25 hits needed using square only (without combo)
32 hits needed using R only
50 hits needed using triangle only (heavy combo or not)
I thought that triangle is supposed to be the strongest attack, so why does it require so many hits to kill it?
damage in their first normal attack but attacks done via combos using the Alt key only do 1 Damage making it entirely useless I would like to slow Utawarerumono down so that i can pull off combos for Eruru as Eruru even though she only heals i have learned that her healing can be a combo aswell allowing me to heal my characters faster however just like attacking character, her combos using the Alt... when you make an attack indicated by a circle because the mission maps run quite fast there is very little time to even see the circle and while holding the Alt key can ensure that the combo hits
Cthulhu Saves the World is advertised to feature a combo-based combat system. Each attack carries a number of hits increasing a combo counter. Certain 'final' abilities reset the combo counter and a few of them are more powerful the higher the combo counter. Many boss fights can be won by using tentacles, lightning, multi-strike, +1 hit passives, etc., to boost this counter very quickly, then using Deathblow to deal thousands of damage in one attack. Is this all? Does the combo counter also improve normal attacks or other stats?
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Possible Duplicate: What determines when you do a finishing move? When I'm sneaking up on an enemy and kill him using my dagger, sometimes it triggers a "scenic" (I don't know a good word for that, any help? What I mean are the attacks when you see your character in 3rd person performing the attack, grabbing the enemy from behind, slicing the throat, holding his mouth so he doesn't scream etc.) attack and sometimes I just swoosh the dagger and the foe dies. Is there a special way to "trigger" the scenic attacks? Or are they just random? Does it have any special meaning
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Can somebody explain to me how exactly to perform the blade counter that also attacks/disarms? I can avoid being hit by pressing counter (triangle on PS3) and pointing the analog stick away from the enemy when the attack symbol appears and holding it during all 3/4 slashes. But there is the advanced counter that I only manage to do by sheer luck sometimes. It works somehow by releasing and pressing counter at very specific times (and maybe multiple times). This then hits or disarms the enemy in addition to just dodging the attack. Could someone please explain this technique in detail
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