Why is heavy attack of Grave Digger weak in God of War: Ghost of Sparta?

Patrick Bard
  • Why is heavy attack of Grave Digger weak in God of War: Ghost of Sparta? Patrick Bard

    A couple of weeks ago I beat God of War: Ghost of Sparta for PSP. I collected all one million orbs and unlocked everything in the Temple of Zeus, I finished all of the challenges, and then I started to enjoy playing with Grave Digger in the Combat Arena.

    Now I'm trying to determine how powerful his attacks are. As the game does not have anything that can measure player attack power directly, I measure it by calculating how many combos/hits are needed to kill a specific creature.

    Considering the following two combos:

    normal combo = square, square, square, square, square

    heavy combo = hold triangle, triangle

    I calculated the number of hits, regardless if they are sequentially or not, needed to kill the Piraeus Lion, which I think it is a creature with the most resistance to attacks:

    13 hits needed using circle only

    21 hits needed using square only (with combo)

    25 hits needed using square only (without combo)

    32 hits needed using R only

    And incredibly:

    50 hits needed using triangle only (heavy combo or not)

    I thought that triangle is supposed to be the strongest attack, so why does it require so many hits to kill it?

Tags
god-of-war
Related questions and answers
  • damage in their first normal attack but attacks done via combos using the Alt key only do 1 Damage making it entirely useless I would like to slow Utawarerumono down so that i can pull off combos for Eruru as Eruru even though she only heals i have learned that her healing can be a combo aswell allowing me to heal my characters faster however just like attacking character, her combos using the Alt... when you make an attack indicated by a circle because the mission maps run quite fast there is very little time to even see the circle and while holding the Alt key can ensure that the combo hits

  • Cthulhu Saves the World is advertised to feature a combo-based combat system. Each attack carries a number of hits increasing a combo counter. Certain 'final' abilities reset the combo counter and a few of them are more powerful the higher the combo counter. Many boss fights can be won by using tentacles, lightning, multi-strike, +1 hit passives, etc., to boost this counter very quickly, then using Deathblow to deal thousands of damage in one attack. Is this all? Does the combo counter also improve normal attacks or other stats?

  • of army. If defender lose all your unit stack die so you can't bring catapult to city (until get advanced with over-square attack). All things against you. You only can get advantage from navy attack...I have only 6 hours of play so can't say that understand game mechanic at all. It is EXTRA complicated to siege enemy city. I spend 30 offense units in order to break 2 defense unit in city (I try send diplomat to sabotage city but enemy city hold own diplomat, so my attempt fail)! As say http://freeciv.wikia.com/wiki/Forum:War_against_AI_-_can_it_be_won%3F: you attack with less than a full

  • The game just told me about EX attacks, and I've noticed as I execute attacks two of my characters (nepgear and IF I believe) have an EX> symbol on one attack option, indicating it's the next part of an EX combo. Do I "learn" which combos are EX combos to make this symbol appear? If so, how do I learn them? If not, why does that symbol appear?

  • Possible Duplicate: What determines when you do a finishing move? When I'm sneaking up on an enemy and kill him using my dagger, sometimes it triggers a "scenic" (I don't know a good word for that, any help? What I mean are the attacks when you see your character in 3rd person performing the attack, grabbing the enemy from behind, slicing the throat, holding his mouth so he doesn't scream etc.) attack and sometimes I just swoosh the dagger and the foe dies. Is there a special way to "trigger" the scenic attacks? Or are they just random? Does it have any special meaning

  • While testing various timings and attacks for Does Leixia's weapon clash get through instead of bouncing back? I've found that not all attacks that occur at the same time will clash. This is obvious when I think about it, but it has me wondering - what triggers a weapon clash? Do the two attacks have to be the same alignment (low, mid, high)? Do they need to be the same type of attack (i.e. will an A clash a B, or a A+B clash a B+K)? How does attack damage factor in? What makes a character "reel" after a weapon clash, instead of continuing an attack?

  • Can somebody explain to me how exactly to perform the blade counter that also attacks/disarms? I can avoid being hit by pressing counter (triangle on PS3) and pointing the analog stick away from the enemy when the attack symbol appears and holding it during all 3/4 slashes. But there is the advanced counter that I only manage to do by sheer luck sometimes. It works somehow by releasing and pressing counter at very specific times (and maybe multiple times). This then hits or disarms the enemy in addition to just dodging the attack. Could someone please explain this technique in detail

  • During the early introductions to the game when you get jumped by multiple guys on the way to Winsten you get shown a bunch of melee combo attacks in quick succession, comprising of left clicking and left click and hold - similar to the way it works in Remember Me. Since there were several combos shown in quick succession and I immediately forgot most of them, I'm finding myself just spam clicking to attack. Additionally, none of these combos appear to be detailed in any of the menus. What are the various melee combat combinations in Sleeping Dogs?

  • In Dwarf Fortress adventure mode called shots (aimed attacks as they're called in the game), have two modifiers. Difficulty (Chance to hit) Easy Strike Tricky Strike Difficult Strike Squareness (Damage Modifier) Can only graze Square Very square How are these things determined, and can they be manipulated to give me an: Head Easy Strike, Very Square

Data information