I'm the kind of player who doesn't mind grinding sessions to get levels to prepare me for moving forward in games... as long as the game makes that easier to accomplish and doesn't make it a chore. This game makes grinding very easy to do with the ability to increase encounter rate, auto-attacks and braving which I love. I'm already at level ~39 and just reached the beginning of chapter 2. And all I do is leave the encounter rate at +100% and auto-attack braving 4 times using plain attacks. There's nothing for me to monitor so this is perfect for how I want to play.
I noticed that I haven't obtained the last 3 combat bonuses (bonuses related to killing multiple enemies in a single attack) yet due to my play style but I want to start taking advantage of that. However, that would mean that I would need to use attacks that can attack multiple enemies always. But that poses problems for my style of play:
By requiring MP, I am forced to keep my MP replenished. That's not something I necessarily want to have to worry about if I'm wandering around. And it's just not practical waiting for a special attack to be usable. It's also awkward setting up auto-attacks for special skills since they can only be used once at a time.
When can I expect to get a weapon or skill that can attack multiple enemies and not consume MP? (if any)
If it means getting a particular job at a particular level or certain item, I can rush to that point in the game and be happy with that. If no such weapon or skills exist, it's not the end of the world, I'd just like to know if any do exist, then I can make adjustments to how I play.
The earliest class able to attack multiple enemies without using MP is the Valkyrie, obtained in Chapter 2. Their initial skill is Crescent Moon, which deals conventional damage to all enemies and costs 1 BP.
. How exactly do the servant's skills fit into the rock-paper-scissors scheme? If I know the enemy is going to use a skill (Servant's or Master's), should I guard, break, attack? Does it even matter? Can the enemy retaliate against my own skills? How exactly am I supposed to react to enemy skills; how should I use my own? ..., the Master can cast spells, which consume the Master's MP, or use items, none of both influence the Servant's own move. So the Master can heal/buff his/her Servant or attack the enemy without losing
gets a new rune making it more powerful). My current character is a wizard and I currently like to use Electrocute (to attack multiple enemies), Diamond Skin (otherwise I'd die quickly... would actually work best? Either solo or in a group. I have a lot of trouble comparing the strengths of different attacks since they're all nearly the same level, whereas in d2 you used the same few... Possible Duplicate: Solo Wizard Builds? I have recently switched from Diablo 2 to 3 and the new way the skills evolve is messing with me a little (automatically things unlock on certain
(speed: slow) and a Full Shield (speed: slow). I would estimate that my hero is performing an attack about every 1.5s. I also dropped everything I was wearing and went back to just the Main Gauche, with no effect. Any idea what might cause this? I know that in the beginning, I thought I had to click per blow, so I hammered the right mouse button. Then I figured out that apparently, I just have to assign a target and then the attack will repeat automatically, so I'm just 'marking' targets. Going back to repeatedly pressing that button doesn't seem to help either, though.
questions to further this goal: Any tips and tricks on staying hidden? What are efficient ways of killing enemies stealthily? Any abilities I should focus on? How do enemies detect the player character? Do the sounds you make matter? Do enemies notice gunfire even if it is not hitting them? Does walking slower or crouch-walking help? What about usage of abilities? How do sight and light levels work? Can you sneak behind enemies? Hide behind objects? Hide in dark places? Being on a different level (a floor up or down)? (Do enemies look up or down?) Do enemies have different "levels
the Strings as appropriate, use proper passives, hooray.) Fortunately, I'm at a point in the game where AP is relatively easy to come by, so I can branch out into any tree pretty easily, and already have most of the really great passives, as near as I can tell. I also have 10 skill points in the damage tree on every weapon. So I've got options there too. But I just have no idea what to do from all those...So, I find myself in the situation of having a far better Blade than any other weapon available to me. (A QL10.1 purp would tend to be.) Fortunately, thanks to doing my vertical progression using
as left click is a pain. So if I bind my thunderclap to the right button, it is perfect, I just smash enemies but having my right button always pressed, and my movements/attacks are optimized and feels comfortable. But in order to have thunderclap in my right click, I have to give up an other skill and put something useless as my left click. Does a force attack button or mechanic exists? (when...My problem is a bit specific: I am playing a monk with thunderclap, and I would like a way to attack mobs without having to click on every single one of them. I have a very hard constraint: any
the reason I googled for it in the first place: What if Kanji knows Evade Wind (Triples evasion rate against Wind attacks) while carrying Eye of Wind (Greatly raises Evasion Rate to Wind attacks) at the same time? It looks like this would fall into rule nr. 3 (a passive skill and an accessory providing the same effect NEVER stack), but the accessory doesn't say it triples the evasion rate, only... attacks (meaning enemies will never miss and fall down). This is because the game assumes a general mechanic that prefers the automatic nullification of the attack. This may be something
I finished the game and i'm now trying to get all of the skill points. I played most of this game with another person. There's some skills that want you to kill X ennemis with the weapon Y. My question is: if I don't really play with weapon Y, but my friend does, is it better if he continues to kill enemies, or can I continue adding kills to the counter by using the same weapon. In other... this weapon? If I never played with this weapon, do I have to kill 50 enemies to get this skill point or I need to kill 100 of them? *Assume the upgrades on the weapon are the same for both of us.
Possible Duplicate: Are weapons and armor damaged by anything other than death? Okay, so each item has durability. Other than by death, what makes an item lose durability? I'm assuming attacking makes the weapon lose durability, but other than that: If I never get damage, does my armor lose durability? What affects the rate of durability loss? Why is my helmet currently at lower durability than my torso armor? What makes rings and amulets lose durability? If I use a lot of shift-clicking to attack at range, do I lose durability if I miss? But I guess this all boils down to when