Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of both effects?
theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb
Do mirror images' spells add this debuff to enemies because they have an added fire damage from "Magic Weapon: Ignite"?
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of this secondary effect? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Slow Time: Time Warp - 10% more damage from all sources to enemies in the bubble
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do I get the arcane damage bonus if my mirror images cast Wave of Force: Arcane Attunement or is the bonus linked/limited to the mirror image? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Wave of Force: Arcane Attunement - Each enemy hit increases the damage of your next Arcane spell by 2% Maybe this is related: (passive) Elemental Exposure - Do Mirror Images' spells stack the debuff on enemies?
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of passive effects? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Cold Blooded - Do enemies frozen/chilled by my mirror images count as "frozen by me"?
The Wizard Passive skill Conflagration causes enemies hit by fire damage to take increased damage: Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. Can attacks from spells that don't normally do Fire Damage trigger this effect if a weapon with the Fire Damage property is equipped? If so, does this apply to all attacks, or only those which don't already have a specified damage type, such as Spectral Blade?
Quoting the skill description: All damage dealt to chilled and frozen targets is increased by 20%. Does "All Damage" mean it applies to damage dealt by other players?
I'm playing as a Demon Hunter and recently I was looking at the passive skills when I saw Cull the Weak skill that increases damage against slow enemies by 15%. The question is: does this skill only work with the effects of the other skills(Caltrops, Rapid Fire with Web Shot rune, Entangling Shot, etc)? Or does cold damage on the weapon also count as slow effect for this skill? If so, then a 2-hand Bow with some cold damage, Archery, Cull the Weak and Steady Aim would give a nice +50% damage bonus.
Possible Duplicate: Is Magic Weapon associated with a weapon or with the hero? The Wizard’s Magic Weapon skill increases the damage of the Wizard’s weapon. Does this also increase the damage of all other skills, as they rely on the weapon’s damage, or does it only affect regular attacks? In addition, Magic Weapon’s runes add on-hit effects. When do these apply? For instance, the Force Weapon rune adds a chance for a knockback effect. Does that mean a Wizard has a chance to cause knockback when casting Disintegrate, when under that enchantment?
Quetzalcoatl has an interesting legendary ability: Locust Swarm and Haunt now deal their damage in half of the normal duration. Creeping Death is a new Witch Doctor passive that also affects Locust Swarm and Haunt: Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever. The former is nice because the DoT damages enemies twice as fast. The latter is nice because the DoT lasts forever and you don't have to reapply over and over. If you have both, what is the end result? Does the DoT do damage twice as quickly and last forever? Is one of the bonuses
with physical damage affixes. Here's data for a problematic item: http://us.battle.net/api/d3/data/item/skorn The goal I've set is to recalculate the maximum possible damage value using the attributes. The value we want to see is 1762.5 as it is given in the API, and I've verified through looking in-game that items can roll a damage value that high (see: http://i.imgur.com/WQ9k9.jpg). What I..._Weapon_Percent_Bonus#Physical Where #Element is the type of bonus damage (Physical, Fire, Cold, Lightning, Arcane, Holy) The Formula: My calculations work perfectly if the bonus damage type