Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do I get the arcane damage bonus if my mirror images cast Wave of Force: Arcane Attunement or is the bonus linked/limited to the mirror image?
theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb
Wave of Force: Arcane Attunement - Each enemy hit increases the damage of your next Arcane spell by 2%
Maybe this is related:
(passive) Elemental Exposure - Do Mirror Images' spells stack the debuff on enemies?
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of both effects? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Magic Weapon: Ignite - added fire damage to all attacks Passive Conflagration - Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds Do mirror images' spells add this debuff to enemies because they have an added fire damage from "Magic Weapon: Ignite"?
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of this secondary effect? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Slow Time: Time Warp - 10% more damage from all sources to enemies in the bubble
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of passive effects? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Cold Blooded - Do enemies frozen/chilled by my mirror images count as "frozen by me"?
I recently noticed that when I cast Arcane Torrent I'm apparently under some slowdown effect: This effect disappears the instant the cast animation stops. But what is the point of this effect in the first place, considering that when casting this spell I can't move or attack at all anyway?
I play as a Monk, and I have two pocket Wizards to kill things for me. Or put another way, my two Wizard friends have a pocket Monk, to keep mobs away from them and apply juicy damage debuffs. Anyway, we were wondering, do all the Monk's damage-boosting debuffs stack? Specifically: Crippling Wave with Breaking Wave: +10% damage to mobs I hit Inner Sanctuary with Forbidden Palace: +30% damage to mobs in the sanctuary Mantra of Conviction with Overawe: +16% damage to mobs around me Do all these abilities work together, so that mobs could be taking an extra 56% damage?
I recently got my hands on one of these from Kedala. Here is the link to the mask: http://us.battle.net/d3/en/item/the-grin-reaper It's a cool mask. But does the mimics actually do any damage at all... spell seems variable, they seem to cast Firebats all the time, but cast Zombie Bears once in a while, Grasp of the Dead very very rarely and never cast Piranha. Which spells benefit most from these mimics, could anyone knowledgeable shed some light into it? Another question; right now I'm using Firebats as my main damage spell. I've got 13% Firebats damage rolled on the mask, is getting a 6% CHC
In the skill description for Crippling Wave - Rising Tide, it is stated that Critical Hits generate an additional 5 Spirit. Since Crippling Wave typically hits multiple enemies with each use, is the 5 additional spirit generated for a critical hit per enemy, or per use of Crippling Wave? (the same question applies for Fists of Thunder - Quickening and Deadly Reach - Strike from Beyond, but I'm mainly interested in the rune with Crippling Wave, since it tends to hit many more enemies)
The Wizard's signature spell Electrocute reads Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. I use it with the Chain Lightening rune which increases the number of enemies I can hit to 6. Does each enemy I hit in the chain give me 4 Arcane Power with Prodigy? Meaning I can get at maximum 24 arcane power with one cast of Electrocute? Or does Prodigy only proc once per Electrocute cast? Prodigy reads: When you deal damage with a Signature spell, you gain 4 Arcane Power.
Quoting the skill description: All damage dealt to chilled and frozen targets is increased by 20%. Does "All Damage" mean it applies to damage dealt by other players?