Do my arcane spells hit harder if my mirror images cast Wave of Force: Arcane Attunement?

habmalnefrage
  • Do my arcane spells hit harder if my mirror images cast Wave of Force: Arcane Attunement? habmalnefrage

    Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do I get the arcane damage bonus if my mirror images cast Wave of Force: Arcane Attunement or is the bonus linked/limited to the mirror image?

    theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb

    Wave of Force: Arcane Attunement - Each enemy hit increases the damage of your next Arcane spell by 2%

    Maybe this is related:

    (passive) Elemental Exposure - Do Mirror Images' spells stack the debuff on enemies?

Tags
diablo-3 diablo-3-wizard
Related questions and answers
  • Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of both effects? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Magic Weapon: Ignite - added fire damage to all attacks Passive Conflagration - Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds Do mirror images' spells add this debuff to enemies because they have an added fire damage from "Magic Weapon: Ignite"?

  • Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of this secondary effect? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Slow Time: Time Warp - 10% more damage from all sources to enemies in the bubble

  • Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of passive effects? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Cold Blooded - Do enemies frozen/chilled by my mirror images count as "frozen by me"?

  • I recently noticed that when I cast Arcane Torrent I'm apparently under some slowdown effect: This effect disappears the instant the cast animation stops. But what is the point of this effect in the first place, considering that when casting this spell I can't move or attack at all anyway?

  • I play as a Monk, and I have two pocket Wizards to kill things for me. Or put another way, my two Wizard friends have a pocket Monk, to keep mobs away from them and apply juicy damage debuffs. Anyway, we were wondering, do all the Monk's damage-boosting debuffs stack? Specifically: Crippling Wave with Breaking Wave: +10% damage to mobs I hit Inner Sanctuary with Forbidden Palace: +30% damage to mobs in the sanctuary Mantra of Conviction with Overawe: +16% damage to mobs around me Do all these abilities work together, so that mobs could be taking an extra 56% damage?

  • I recently got my hands on one of these from Kedala. Here is the link to the mask: http://us.battle.net/d3/en/item/the-grin-reaper It's a cool mask. But does the mimics actually do any damage at all... spell seems variable, they seem to cast Firebats all the time, but cast Zombie Bears once in a while, Grasp of the Dead very very rarely and never cast Piranha. Which spells benefit most from these mimics, could anyone knowledgeable shed some light into it? Another question; right now I'm using Firebats as my main damage spell. I've got 13% Firebats damage rolled on the mask, is getting a 6% CHC

  • In the skill description for Crippling Wave - Rising Tide, it is stated that Critical Hits generate an additional 5 Spirit. Since Crippling Wave typically hits multiple enemies with each use, is the 5 additional spirit generated for a critical hit per enemy, or per use of Crippling Wave? (the same question applies for Fists of Thunder - Quickening and Deadly Reach - Strike from Beyond, but I'm mainly interested in the rune with Crippling Wave, since it tends to hit many more enemies)

  • The Wizard's signature spell Electrocute reads Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. I use it with the Chain Lightening rune which increases the number of enemies I can hit to 6. Does each enemy I hit in the chain give me 4 Arcane Power with Prodigy? Meaning I can get at maximum 24 arcane power with one cast of Electrocute? Or does Prodigy only proc once per Electrocute cast? Prodigy reads: When you deal damage with a Signature spell, you gain 4 Arcane Power.

  • Quoting the skill description: All damage dealt to chilled and frozen targets is increased by 20%. Does "All Damage" mean it applies to damage dealt by other players?

Data information