In Might and Magic: Clash of Heroes, the demon faction item, Rage Shield, is described as having the the ff. effect: "flame damage is applied to enemy formations for an additional row". What attack or which units have attacks that count as flame damage for the purposes of the Rage Shield?
I am playing the Vendettas campaign offline (singleplayer) as Inugami, and noticed that he has 'aura' abilities, like 'Dark Melee Aura'. It is described as "Players standing close to Inugami receive a damage bonus to their melee strikes." Does this only affect allied players, or does this affect the player character too? Also, what about the other 'aura' abilities of Inugami and the other Vendettas characters?
I've been trying to catch Thundurus, but I don't know which is the best Poké Ball, the Quick ball or the Ultra ball? I left the wild Thundurus with 1 hp and asleep, but I don't know if it counts as one turn on the new encounters or if my previous turns carry over. I am using both types of Poké Balls at the moment, and it does not look like any are good. >.<
After reading What can pantheon shield block?, I found out that on-hit effects are still applied (such as Teemo's Toxic Shot) while the basic attack is blocked. This implies that the damage for such abilities is split into two parts: the damage of the basic attack itself and the damage from any on-hit effects. Pantheon's passive blocks the first part while the second part is unaffected... and Mystic Shot, respectively). Each of these abilities tack on additional physical damage, but is this considered an on-hit effect or simply a stronger basic attack? Additionally, how does
On DeGroot Keep, the Scout can use Mad Milk (or Crit-a-Cola or Atomic Punch) but the Sniper can't use Jarate. Why is this?
In Qonqr, you can purchase upgrades to your "scope", 2 of which add percentages to attack or defense. Does anyone know if, when you purchase one of these upgrades, this causes your existing nanobots ...
The destruction spell, Chain Lightning, is described as a: Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target: How many times does Chain Lightning 'leap' to a new target? Will increasing the Destruction skill or getting certain Destruction skill perks increase the number of Chain Lightning's 'leaps'? Does it hit non-hostile enemies? Does it have a priority of any sort when it 'leaps' (e.g. like hitting enemies first, before non-hostiles) or does it simply choose the nearest reachable NPC or creature?
Last night I found a legendary mace, Odyn Son. I'm unclear on how its Chain Lightning ability works, beyond the obvious that there is a 38% chance on hit that it triggers. How is the damage for it determined? How many enemies can it hit, and at what radius? Is it related to the Wizard's Electrocute skill, runed with Chain Lightning? If so, is it actually treated as a skill and thus gains benefit from +Lightning skills gear?
Janna's Eye of the Storm grants bonus AD whenever it is cast on a target and you can cast it on towers. Do the turrets gain damage when they gain AD or is their shot damage independent of their AD?