Maybe it's just me, but I'm not sure.
Whenever I start up a Source engine map, whether it'd be a private or public server, the first map load (Receiving Server info --> Sending Client info) takes much much longer than it takes if I were to disconnect immediately after, and rejoin the same server.
I don't believe it's my computer set-up, as I have had the same issue on slower computers and faster computers.
Better put, what exactly is the Source Engine doing on the first server join/map load? I'm just curious why the first map load is significantly slower than subsequent loads?
I believe the first time you load a map during a session in Source games, the engine will cache some loaded map resources. This is done to speed up subsequent load times for the same map.
When you close the game, the cache is deleted.
Whenever I click "Play" on the launcher it downloads the version and starts to run but it doesn't show anything, I can just hear the main menu music playing and when looking through the console...]: Client> Starting up SoundSystem... [12:12:57 INFO]: Client> Initializing LWJGL OpenAL [12:12:57 INFO]: Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [12:12:57 INFO]: Client> OpenAL initialized. [12:12:57 INFO]: Client> [12:12:57 INFO]: Client> [12:12:57] [Sound Library Loader/INFO]: Sound engine started [12:12:59 INFO]: Client> [12:12:59
this same problem on my laptop and my desktop! I don't know why this is because my internet is very good. One thing to note even though it might not be relevant the change log wont load either. Thank...I have been trying to run pixelmon for minecraft. I have been able to successfully do this until today. I load up minecraft like normal and press play, the bar does it's thing and it appears to have... for old natives & assets to clean up... [21:34:01 INFO]: Unpacking natives to C:\Users\17millb\AppData\Roaming\.minecraft\versions\1.6.4-Forge22.214.171.1245\1.6.4-Forge126.96.36.1995-natives-2821997222735
I'm running a modded minecraft server with MCPC+, the console is being spammed with 12.12 13:15:30 [Server] INFO long2 12.12 13:15:29 [Server] INFO long2 12.12 13:15:29 [Server] INFO long2 12.12 13:15:29 [Server] INFO long2 12.12 13:15:28 [Server] INFO long2 12.12 13:15:28 [Server] INFO long2 12.12 13:15:27 [Server] INFO long2 12.12 13:15:27 [Server] INFO long2 12.12 13:15:27 [Server] INFO long2 12.12 13:15:26 [Server] INFO long2 12.12 13:15:26 [Server] INFO long2 12.12 13:15:25 [Server] INFO long2 12.12 13:15:25 [Server] INFO
makes me wonder why it's even there all the time. Occasionally, the game would appear to autosave, but I'm not sure how to actually load it back up later. The full map took my friends and I about 2... to save our progress through Betrayal and start it back up again later? Edit: Just played a bit to find more info. It looks like saving your character allows you to reload the character's items...This question refers to the custom map Zerg Hunter RPG: Betrayal version 0.98 for StarCraft II. I am attempting to save the game and reload it later. The menu, where I would normally go to save
too long, it seems that once I pick up more than one pistol magazine (or possibly bandage), my inventory becomes "stuck" such that any additional stuff I get disappears when I logout and any items I...-related I could find and reinstalled waiting several minutes on the server before logging off (thinking it might only save my game periodically or something) One more bit of info: on the buggy... accounts. In other words, the character whose inventory is stuck on one PC has no problem collecting things on the other PC. This fact makes me think I can do something about it rather than
) at java.lang.Thread.run(Unknown Source) Download job 'Resources' skipped as there are no files to download Job 'Resources' finished successfully Refresh complete. Loaded 5 profile(s); selected 'minecraft...) Finished downloading C:\Users\Akash\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils- 1.0.0.jar for job 'Version & Libraries': Couldn't connect to server (responded... 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good Finished downloading C:\Users\Akash\AppData\Roaming\.minecraft\libraries\org\lwjgl
I download minecraft_server.1.6.4.exe from Minecraft.net. I get Minecraft launcher 1.2.5. The Minecraft server says, "Starting minecraft server version 1.6.4 [INFO] Loading properties [WARNING] server.properties does not exist [INFO] Generating new properties file [INFO] Default game type: SURVIVAL [INFO] Generating keypair [INFO] Starting Minecraft server on *:25565 [WARNING] Failed to load operators list: java.io.FileNotFoundException: .\ops.txt (The system cannot find the file specified) [WARNING] Failed to load white-list: java.io.FileNotFoundException: .\white-list.txt
craftbukkit.jar -o false 08:02:58 [INFO] Starting minecraft server version 1.6.4 08:02:58 [INFO] Loading properties 08:02:58 [INFO] Default game type: SURVIVAL 08:02:58 [INFO] Generating keypair 08:02...:52268 lost connection So what do I do? I am very confused and will appreciate your help! I also have worldedit in the same directory as all the other things and it won't load! I don't see any loading...I did everything the internet said and I turned -o in the BAT file and in server.properties off! Whenever I log in with "localhost" (without the quotes of course), I get a message that says
Do source engine based games (in my case Portal 2) have a console command to display the public IP steam will use e.g. when inviting someone for coop? Please do not suggest me windows commands like ipconfig or one of the "get my ip" websites; I know very well how to find out my current public IP. What I'm looking for is an easy way to debug why steam suddenly started to use my private (192.162.*) IP instead of the public one. And displaying the IP steam uses would be much easier than asking someone to try to join my game and then check his console for the ip.