What factors have any effect on the traveling speed of a cast projectile?
Is it the same all over, regardless of attack speed or other boni?
Are there any skills or equipments which do affect projectile speed?
(This question covers the mechanics of attack speed but I can't figure out whether it can increase projectile speed (Wizard, Demon Hunter etc.), if it is ever possible.)
As far as I'm aware of, no items in the game can increase your projectile travelling speed.
From the game guide :
Missile dampening monsters project an aura that slows your incoming projectiles, making ranged attacks less effective.
I was wondering if there is a difference in attack speed between Axes, Swords and Maces. I am not sure if even Daggers have a faster attack speed?
Possible Duplicate: Is there an attack speed cap? If i remember correctly, in Diablo 2 expansion there was a cap on increase attack speed meaning if you stack more than X% then it becomes useless. What exactly is the cap for melee and/or casters?
This is probably a stupid question, but need to know if i had two weapons: A - DPS 100, attack speed 2 (these are all hyperthetical figures ofcourse) B - DPS 200. attack speed 1 Does it matter which i put in the left or right hand? I hear to put the higher speed weapon on the primary slot. Is this true and is there any other things to note when slotting weapons?
Possible Duplicate: Are attack speed bonuses factored into the DPS figures? Consider you have 3 different weapons 1000 dps with + elemental damage 1000 dps with +x% damage 1000 dps with +x attack speed If I understand correctly, the + damage and + elemental damage stats are incorporated into the weapons dps. How does the attack speed work? surely any weapon with attack speed is far preferable (assuming similar dps). Does + attack speed even affect the weapons dps (as shown)? To clarify, +% damage and + elemental damage only affect the weapons raw damage (i.e 500-1000
I've noticed how 2-hand and 1-hand weapons can have the same DPS, but very different attack speed making attacks per second more or less frequent. Hatred generation skills' descriptions don't say if you get n hatred per hit or at 1x attack speed rate and I couldn't get any weapons with different enough APS rates to conclusively measure the hatred generation rate, but I suspect that affects it. Does attack speed (attacks per second) affect how much hatred you can generate?
(speed: slow) and a Full Shield (speed: slow). I would estimate that my hero is performing an attack about every 1.5s. I also dropped everything I was wearing and went back to just the Main Gauche, with no effect. Any idea what might cause this? I know that in the beginning, I thought I had to click per blow, so I hammered the right mouse button. Then I figured out that apparently, I just have...My character is performing his (visual) attacks much slower than before. I'm pretty sure it also affects the dps. With the following equipment/skill set: Dagger (2att, speed: very fast) Chainmail
I just found a Carnevil http://us.battle.net/d3/en/item/carnevil My issue is that I think I'm losing the "dagger" dps of my fetishes. Does anyone know the damage is the same as their daggers when they shoot? My attack speed is really high so they shoot rather fast, but they now lose the Tasker and Theo attack speed (my attack speed bonus is 80% from them) because they only shoot when I do. Is it recommended to go with Tasker and Theo and keep that attack speed or keep the poison dart shooting fetishes?
Possible Duplicate: How does Dodge work exactly? Is it possible to dodge any kind of attack with the dodge stat. For example: could i dodge fire or plague or boss specific skills like the gas cloud from gom or diablo's grab attack.
I'm trying to optimize the DPS and effectivity of my weapons. With that goal in mind, I would like to know how attachments that add damage effects to projectiles work. Those attachments are: Electric Charge Flame Glaze Acid Bath Damage Support I would like to know: How do these attachments compare to each other in terms of damage added to each projectile? How do they add damage? Is it a multiplier or a constant amount added per projectile? Are there attachments that will work better with low per projectile damage, high rate of fire weapons; instead of high per projectile