I battlelog in kits section MP-APS gadget has stat "damage assists".
How is it counted? Is it implemented at all?
Yesterday I was playing Naval strike and attempting to capture D objective on one of the maps that granted the gunship ability as their commander was spawnining them in as fast as possible. I got the flag neutralized but the gunship locked onto me and killed me on both attempts to capture it. Does the MP-APS protect against AC-130 cannon rounds or does it not have any effect? Could I drop a MP-APS down and hide behind it or does the protection angle not reach high enough?
I've seen the message quite a few times, having dealt significant damage to the enemy I get squad assists counts as kill. But what are exact requirements? How much damage is enough? And is that the case of all assists or only squad assists?
I'm trying to set up a new CS:GO server to competitive mode. However, it is not following the rule of 16 won rounds to finish the game. This is my gamemode_competitive_server.cfg: mp_afterroundmoney 0 mp_playercashawards 1 mp_teamcashawards 1 mp_maxrounds 30 mp_halftime 1 mp_timelimit 30 mp_roundtime 2 mp_freezetime 10 mp_buytime 45 Could anyone check and help me with that, please? Thanks!
I've noticed that after I die in a round, when I'm revived I'll get the assists I earned while I was dead. Sometimes I get several. Is there any time limit after which I lose "assist" status, or if I deal 50 XP's worth of damage to a target, will I ALWAYS get that XP once the target dies?
The passive says: Restores 12% of your max mana on kill or assist. Does it means champion kill or assists or any kill or assists (including minion and monster kills)?
weapons has damage-affecting stats either). I'm using only defensive passives and I have no other gear on. 1h crossbow: 3-17 damage, 1.6 aps bow: 3-9 damage, 1.4 aps These both become 19-19 damage... damage 85.6/2.87 dexterity modifier = ~29.8 weapon dps 29.8/1.6 aps = 18.64 weapon damage (including the +16 from the ring) which rounds to the expected 19. Now if I use that process in reverse, I...I'm trying to add in skill damage display to a spreadsheet I made, but I'm having problems reproducing the damage numbers shown in-game specifically for un-runed Rain of Vengeance, RoV-Dark Cloud
During a match, I saw the message "Assist Counts As Kill". I was using the standard Hardline perk which provides access to killstreaks one kill earlier. At the end of the match, the game informed me that I had unlocked the Hardline Pro perk which adds the bonus "every two assists count as one kill towards your killstreak." Is this what I saw earlier in the match or are there situations (i.e. you do 95% of the damage) where assists always count as kills?
Possible Duplicate: How is listed DPS calculated when dual-wielding weapons? When equipping weapon 1 below, i gain a great amount of damage. When equipping another weapon in the off hand (or the main hand) my damage DROPS. How is the damage from your equipped weapons calculated? I have searched through this exchange for a few minutes now and have read over all of the formulas... and weapon 2. Weapon 1 (1hand axe): 435.5 dps 221-449dmg 1.3 aps +123-267 lightning damage +84 strength +62 intellect Weapon 2 (1h spear): 247.8 dps 152-260 dmg 1.2 aps +37-89 fire damage +10
Possible Duplicate: How is listed DPS calculated when dual-wielding weapons? If I equip a dagger in my mainhand (1.31 APS) and then an axe in my offhand (1.30 APS) my attacks per second go up to 1.51. Makes sense based on this guide. However, when I unequip both weapons, then equip the axe in my offhand first, then the dagger in my mainhand, my attacks per second drops to 1.28. These are the same weapons equipped in the same slots, just in a different order. The same thing happens if I switch it up and do Axe mainhand, Dagger offhand. Why the difference? EDIT: I have