Does anyone know if it is possible for the animals in Animal Crossing: New Leaf to wear pants? I sent a sailor skirt to one of the animals through the mail, and through some research I found that apparently the animals will change into clothes sent to them about a fifth of the time; however, it was unclear whether this 20% chance was merely applied to shirts or what.
Has anyone had success in the endeavor of putting pants onto an animal?
The animals in animal corssing do not wear pants. They only wear tees or dresses. If you create custom clothing patterns and put them in the Able sisters shop, even if the design is for pants they will wear the design as some kind of top. Bizarre!
In Disco Zoo, you get animals by going on rescues in various areas, and each area has a few different animals (a couple common, some rare, and one mythical). Each animal will have a particular pattern in the grid of the rescue area. The farm rescues give you the animal patterns, but the other areas don't. For the savannah (the second area you open (the third area total)), what are the patterns for each of the animals?
You need to find a juvenile $ANIMAL and charm it. Can anyone provide information about where to find those for the various types of pets? Do juvenile animals grow up or do they stay this way?
What labor is used to throw animals in pits? I decided to throw all of my non-thief goblin prisoners down my execution shaft, but a human caravan outside keeps attacking them all even though they've... for animal-filled cages. They're still being moved, but that might just be because it takes a while for them to finish their current task. I also thought that it might be Animal Training or Animal Care, but the wiki only mentions those as being used for actual animal training and nothing, respectively. Which labor is it that I need to cancel?
I want some sheep and cows and pigs for a farm but all died and i have nothing but chickens. How do i make a room or a place that quickly spawns animals? I want wool and milk and meat but can't get any of them because there are no animals. How do i make an animal spawner in Minecraft Pocket Edition?
be created either at world generation, through villager breeding, or by curing zombie villagers). So, for the purpose of animal spawning, are Villagers counted towards the passive mob total? In other words, if I had nothing except 11 Villagers in an area, would no animals spawn at all there? ...With regard to mob spawning, a 17 chunk by 17 chunk area centered around the player will have a passive mob cap of 11, meaning that if there are 11 or more passive mobs (i.e. animals) in that area
I have a low level reptilian hide breeches of the bear that I crafted for my level 9 character. Now, I realize I will probably be finding or crafting a better pair of pants very shortly, but I find it extremely annoying that I can't equip this item. I have tried removing my currently equipped pants and dragging them in, opposed to simply right clicking to equip. I have tried dropping them... and tried to equip the pants on another hero, I've tried logging in and out, restarting the game, restarting the computer... obviously nothing has worked. This seems like a pretty odd bug... I would like
I have a whole lot of animals (10-15) sitting in a room waiting for a dungeon master on Dwarf Fortress, and I'd like to do something with them, like make a zoo. On this page it says, Zoo areas may be defined from a built cage via the q menu for the enjoyment of your dwarves. Be aware that dwarves will receive happy or unhappy thoughts from seeing an animal in a zoo based on their preferences. Owning the cage containing a loved animal is even better. I'm looking at my cages and I don't see this...are zoo removed/changed in the newest version? On it's talk page it said
Possible Duplicate: Any way to round up animals in Minecraft? Is nudging the only way to get an animal into my breeding pens, or can I use another, more reliable method?
neither does it trigger an automatic butcher animal job, nor will it let me manually assign the job. If I manually assign it'll just give the announcement: Blah blah, Farmer cancels butcher an animal: Needs butcherable nearby unrotten item. As far as I can tell from the wiki etc. any animal that my hunters kill should be butcherable, so I have no idea why it wont let my dwarfs feast on delicious small furry animals. Screenshot of butcher shop: