I just resumed the game from where I left off the last time and I noticed that I have 31 out of 29 mana points. How could this happen?
The item Tear of the Goddess has the UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana, up to a maximum of twice in a six second period; bonuses cap at +1000 Mana. When you upgrade it to Archangel's Staff, do you retain the bonuses gained? Or do you have to start over?
I can see when I enter the bank that I can press right trigger to add mana in my personal supply to the bank, and I can then later use it on weapons. I have plenty of banked mana now, is there any way to pull it back into my personal supply (for building towers during a wave when I run out?)
In Diablo II, if I don't have enough life, I can increase my vitality. If I don't have enough mana, I can increase my energy. In Torchlight, there doesn't seem to be a way to directly increase life or mana, unless I've missed something. Have I? And if not, then what is the best way to improve life and mana stats in Torchlight?
All I can figure out how to do is add mana to the trade screen. So I can trade mana for mana. That seems pointless. How do I trade items?
I'm a level 900 wizard in Gemcraft: Labyrinth, with around 8500 skill points. My general goal is to create a Y/O/L supergem that goes in a trap, with a B/C/P before it that slows/stuns/armor-shreds things to soften them up for the killing gem. I used to play this game religiously, but fell out of it after not being sure how to proceed with high-level Endurance runs. I have max stats... 800% extra min/max mana, Replenish gives me 275% mana gain over time and kill, and Resonance gives me 225% extra damage. At this point, I'm not sure which stat I should be prioritizing. With a higher
My question is to know the best weapon type for a mage useing lots of mana and magic(I use wand), and the best weapon type for a healing , reviving strategy minstrel. (I use a sword , currently have inferno blade)
I was reading about some of the items that can be crafted with a Tinkerer's Workshop and saw that a Mana Flower will enable "auto-consumption of any mana-restoring items." Will this cause Restoration Potions to be consumed also? If so, it seems like a way to restore HP while avoiding the limitation of Potion Sickness.
Does adding a corresponding coloured gem to an item that has +1 Level to x type gem increase it's level and mana costs accordingly? For example: If I have a weapon with +1 to strength gems and I add a cleave (lvl 5) gem will I incur the mana increase as if I'd levelled it from 5-6?
with this: ...I do agree mana gives another balancing point to champions. You have to design manaless champions to have other attrition (melee does since it's more risky, health costs, more cooldown...In League of Legends, there are quite a few champions that don't use mana. I am wondering if there are any pages or posts that explain why Riot chooses to create a champion that doesn't use mana... for free, and never have to spend gold on mana related items. Kha'Zix versus Rengar And most recently - Why does Kha'Zix need mana, and Rengar doesn't? Is there a rhyme or reason behind Riot's decision