My friend tells me he installed the RPG texture package on Minecraft and every time he loads the client the game crashes with the standard Windows Error Report box.
I have not been able to replicate this error
I am trying to load a texture pack into Chunky, which is a Minecraft rendering software, but when I do so, it simply gives me an error that it failed. I'm trying to load 1.5 Faithful 32x32. Please help!
I saw a video by marosells, "20 Things You Didn't Know About Minecraft", and I've been looking for the name of the texture pack used in it since then: it's like the regular texture pack, but way improved. What is the name of the texture pack?
I'm using minecraft forge to include shading mods and packages into my minecraft. But for some reason when I try to launch the game I get this error log: ---- Minecraft Crash Report ---- // Everything's going to plan. No, really, that was supposed to happen. Time: 10/28/13 3:57 PM Description: Registering texture java.lang.OutOfMemoryError: Java heap space...(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) And a lot more, but I just included the summary (there's also the full error log, if needed I will post it) My specs
I run Steam natively on Linux. I installed Team Fortress 2, and when I try to start it, I get the normal "Preparing to launch Team Fortress 2" dialog. Then the screen goes black for about 15 seconds... string page texture 2: 48x256, total string texture memory is 49.15 KB Generating new string page texture 3: 256x256, total string texture memory is 311.30 KB Installing breakpad exception handler for appid(steam)/version(1.0) Installing breakpad exception handler for appid(steam)/version(1.0) Installing breakpad exception handler for appid(steam)/version(1.0) Adding license for package 7932 Adding
) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR...Minecraft crashed before I even got into it. Here is the crash report: Details: Minecraft Version: 1.5.2 Operating System: Mac OS X (i386) version 10.7.5 Java Version: 1.6.0_65, Apple
(map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.NullPointerException... card drivers. --- BEGIN ERROR REPORT 7fe0271 -------- Generated 4/17/13 9:00 AM -- System Details -- Details: Minecraft Version: 1.5.1 Operating System: Windows 8 (x86...My device is the Toshiba NB255 and I have Java 6 and the net framework 3.5, is there something else I'm missing? Okay well, after I logged into it I got the following crash report: Bad
The Battlefield 3 package available on Origin including both Battlefield 3 and a Battlefield 3 Premium upgrade also includes the "Multiplayer Head Start Kit". This kit unlocks a variety of items in the game without you having to earn them. I am wondering: If I purchase this version of the game, will I be forced into using this upgrade kit? (I absolutely do not want the kit.) The wording they use describing it in the package is as follows: You can also get a jump on the competition online with the Multiplayer Head Start Kit. While this suggests that it is not mandatory, it is anything
I've been playing Minecraft with a texture mod lately - I like it over "classic" minecraft on many levels, but I find there's still aspects of it that bug me, like this: The sprouts of melon seeds are invisible. (Here's a comparison with the default textures) Where, exactly, are the various stages of melon growth stored? Or, if there's not multiple textures for melon sprouts, how does Minecraft go from the seed-like stage to the fully grown texture? Is it just a matter of making the melon sprout textures taller?
I recently discovered that, from below y-level 128, I couldn't see any blocks above y:128. After some experimenting, I found that the cause was the 64x texture pack I was using. With any texture pack larger than 16x, I cannot see blocks above y:128. Is there any fix for this? I am using Optifine 1.4.5 HD U D3 to provide the enhancements necessary for a >16x texture pack.