Are there any diplomatic consequences for agreeing to unfavorable (to me) trade agreements?

Oak
  • Are there any diplomatic consequences for agreeing to unfavorable (to me) trade agreements? Oak

    If you propose to the AI a trade agreement which the AI perceives to be favorable to them, they will respond with things like "your offer is generous and I accept". In the attitude summary, however, I could not find anything that mentions these agreements.

    Is there any diplomatic consequence for them? For example, if I give gifts to other civilizations, will it make future trade deals with them better for me, or will it dissuade them from attacking me, or make them approve of friendship requests, etc.?

  • In my experience, yes, eventually. There seem to be bonuses like "Our trade relations have been fair and forthright" or somesuch. In practice I've always found this bonus rather hard to obtain however, and don't forget that dealing with one civ will often upset another civ - and that effect is much stronger. Watch out!

  • Looks like this was updated in the June 2011 patch:

    [A diplomatic change] Track trades between players and allow that to positively influence relationships (the better the deal for the AI, the stronger the modifier). Particularly useful for bribing a hostile AI.

    So it seems these sort of trade agreements do indeed have impact, at least since the patch.

Tags
civilization-5
Related questions and answers
  • "By building alliances and friendships with other factions and empires, you become highly valuable as a friend and simply too dangerous as an enemy. When you have accumulated enough Diplomatic Victory points in the great game of galactic diplomacy, you become the dominant political force in the galaxy." So, how do I accumulate Diplomatic Victory points? Does any kind of trade count? Like... agreements with everyone and everyone likes me, what else can/should I do to accrue points?

  • Possible Duplicate: In Civ 5, are Declarations of Friendship worth it? Being somebody's friend is good because it gets you better trade agreements. Super. But it's also dangerous, as I've experienced too many times, because if my friend ever find a reason to denounce me then suddenly everyone hates me. Because of this I rarely accept friendship requests any more, and I never offer them... that wouldn't frown upon my warmongering? Should I try to become friends with far-away civilizations that are unlikely to find any reason to denounce me? Should I prefer to be friends with a stronger

  • I've put together a fast, brutal party of slavers, and we love to burn villages. My dream is to undermine the economy of Rhodoks so badly that the other kingdoms devour their lands. However, I'm not certain that such plunder actually affects the AI players. Does anyone know? I'm suspicious because of things like the AI magically spawning new soldiers into a garrison, without any lord recruiting them, training them, or moving them in. I assume that the AI uses many shortcuts. Since I've never seen an AI lord enter a village (and collect his taxes), it makes me wonder if that economy

  • As an AI, once commanding officers start busting down my door, I want my lasers firing on them even if they're just so much as lying down in my upload chamber. I've been taken down before as Head of Personnel by a barrage of AI turret laser fire, without having any chance to get up. Is it possible to have your turrets fire lethal laser shots at someone trapped in your upload/core, and if so, how do you make them do so? Note that I know how to change my turrets to lethal, and my only confusion is if you can manually fire them, and if so, how.

  • In NFS Rivals, as a cop, I can choose an undercover car that resembles those of the racers. While playing as a racer myself (especially offline), I've often wondered if any of the AI racers that I meet in the world could infact be undercover cops. Especially because taking on some of them on a head-to-head challenge seems to drive me straight into a hornet's nest full of cops in wait. And many... for an AI racer (during offline play) to be an undercover cop? If yes, how can I tell?

  • I just played my first multiplayer game of Civilization IV with a friend who was playing for the first time. When I played single player, there were a lot of useful popups telling me when something happened for the first time, e.g when I had connected a luxury/food/strategic resource to my trade network reached 0.5/1/2 millions population built a wonder researched a technology In the multiplayer game (LAN between us two and AIs), neither of us got any popups. Is there any way to enable them?

  • trade node: it behaves the same as Chesapeake Bay to me, but apparently some AI countries managed to have their fleets there (they are listed in the node screen). So, my question is, can I send my ships to protect trade in trade nodes where I only have colonies or in the Western Europe trade node, which doesn't have any provinces at all? If I can do that, how? (I didn't actually have the Conquest...In my current game, I'm playing as Bohemia and I own colonial provinces in North America. Until the recent patch 1.4, released together with Conquest of Paradise, I used light ships to “protect trade

  • When being told Oopsies, it seems we have squashed one of your favorite city-states. or similar niceties by an AI opponent, is there any diplomatic or other effect for responding with "You'll pay for this" or the nicer option such as "We won't let this divide come between us"? The dialog choices seem to offer a chance to shape the relationship with the other leader. However, the diplomatic tooltip hints never mention the responses.

  • One immediately obvious effect of sharing intrigue with an AI player is the diplomatic bonus you receive, but I'm curious if there are others. Can anyone verify the existence of any of the following when sharing military intelligence such as a planned sneak attack or impending invasion? Does the attacker receive a diplomatic penalty from the target? If not, does this cause any change to their attitudes towards each other? Does the target take steps to defend against it, e.g., building up defenses or moving its existing forces? This would make the most sense. Does the attacker alter its

Data information