I play on a 2v2 team as Protoss, my ally is Terran.
1v1 rush handling is fairly straight-forward, and if you're prepared for it the defender gets the advantage because of quick reinforcements, high ground, etc.
In 2v2 however, when a rush comes, it's twice as strong, and the defender is at a disadvantage because:
For example I just lost to a 6-minute marine+roach attack on Monlyth Ridge. We scouted and knew it was coming, but I don't know what we could have done to stop it. They killed my pylons while I tried to hold them off, thus I couldn't reinforce, thus they didn't even have to kill my base before going to kill my ally.
The typical answer to holding on in a 2v2 game when one ally is dying is: Die as slowly as possible. This is excellent later in the game, but against decent opponents at about 6-8 minutes, this isn't very powerful / possible because:
My 2v2 team tends to win as long as we can hold off 6-8 minute rushes. Here are some ideas but I would like to hear your comments before I throw away lots of games experimenting:
So, how does a 2v2 team defend against rushes like this as the different race options?
[Update, after accepting Sorean's answer]:
I want to say how I integrated Sorean's answer into my thinking and on the ladder. I think you can boil the issues down to joining armies at your base means giving up defensive advantages we're used to in 1v1. These advantages boil down mostly to positioning / base geography. Without that issue, for example on Discord IV, the defense strategy is the same as 1v1.
So the response is that, if you want to compensate for the disadvantage, then you'll need to emphasize more heavily the defensive capabilities of your race in a 2v2 defense. Fortunately Blizzard has given enough options to make up for the disadvantage in 2v2 (I think...). Note that I really don't know much about Zerg or Terran, but I'll try to list this:
Turtling won't work out well, it never does. You're stuck to your own base while conceding map control to the enemy. For marines and roaches, only real thing you can do is to get a high templar and back it up with cannons. If you do this, with team work you and your partner can hold them off.
You could also split up the work and have one person go with the forge while the other goes with stalkers and sentrys to force the marines back.
You have a problem in your assumptions.
You are not supposed to stop the rush. You can't it's 2v1.
You are supposed to delay the opponents as much as possible. Make them busy while your ally builds up his economy/force. He should be then able to easily crush at least one of the opponents and the other one should be behind on economy (or at most equal).
Plus, if you save at least some probes, then you can start slowly rebuilding.
2v2 games are a unique beast in the sense that you need to change your style of play. My 2s partner and I used to die a lot when it came to these early quick game rushes, and on the flip side, have rushed others as well to vary up the play style.
You mentioned that you were able to scout that they are doing a rush, you could mix in your ideas of how to survive to get a good counter to a rush. (Going to be using Monlyth Ridge as the example map and your match up as reference PTvTZ)
At 6 minutes (I assume in game time) they can probably have 10-15 marines and 5-9 roaches.
Assuming it played out with the above, if the enemy ran to your base first, you force field him off, pick off a few units, or even weaken them as the two of you build up an army to crush the attack since your reinforcements will arrive much sooner than the attacking force. If they attack your ally first they run into a face full of bunkers that are getting repaired and your defensive 4gate should produce enough units to kill that army that they are sending, that or enough to force a retreat.
Going a forge first fast expand with cannons in this case you'd probably need 4 or 5 to just hold off that army if your ally responds quickly enough with reinforcements. Also in this case you are forcing your opponents to either deal with your cannons (with a sentry on the high ground to your ramp to prevent a run by, but if your wall is good enough on the low ground a run by would sustain massive losses) or to attack your ally (who again should have 2 bunkers and since you were attacked first, have ample time to get SCVs down to repair. If you go with the forge first opening I would suggest getting at least 1 sentry and a 2:1 stalker:zealot ratio for the first little while as you'd try to stay close to your cannons when trying to engage.
The answer is actually a lot simpler than all of this.
Stop trying to play as two players. Consolidate your armies. They are doing it, why can't you? To re-iterate: The most important thing is that early on, you should be working as close as you can together to prevent the situation you are describing. Scouting 2v2 (you said you did this) is probably twice as important as in 1v1 (and it's already very important).
In fact, one of the most powerful counters to this is to go on the offensive as one and separate their army.
A good idea is to send out 7-9 weak recons out while building a large army.If you form a line with recons of ally and you,you will see enemies coming with you and your allies recons, then, use an army about the same size and strength as the enemy to meet with the enemy.If you divide to match power,you can stop a rush before it happens.Me and my friend sent an army of 7 zerglings and 10 marines to destroy 3 banlings and 12 marines.The recons were 4 drones and 5 scvs.We won.3 marines 1 zergling left.
are unpowered and I am supply blocked. Leaving behind a portion of my army. It's too difficult to split up the army, because my offensive force won't kill his base fast enough and my defensive one isn't big.... Terran t1 units tend to do kill buildings faster anyway. Killing Pylons cripples the Protoss player much more than killing Supply Depots hurts the Terran. I end up being supply blocked and my warp gates have no power so I can't produce anything, while he can still make at least a few things from his barracks. Options I've tried: Leaving 2 or 3 sentries at my choke to slow them down. If I look
appears. To solve that, I'd alt-tab and play the game as usual. However, 2 days ago, I updated my Nvidea driver. Ever since, when I'd alt-tab and come back, my windows cursor would be gone, however... other game (i.e. Bioshock Infinite and Metro Last Light) on high+ graphics (smoothly) (so far) Up until the driver update, none of the 3 games had any real issues Apparently I may have had... am fairly certain, all 3 games have the same issue, so please avoid suggesting mods or workarounds, especially if focused on only one of the 3. Please, any answers that could help in this would
I have only 6 hours of play so can't say that understand game mechanic at all. It is EXTRA complicated to siege enemy city. I spend 30 offense units in order to break 2 defense unit in city (I try... move and lose. you move up to their city and stop before you attack and something from the city kills your unit or units. if you move a group of units in strategically like a good defense unit with some... of army. If defender lose all your unit stack die so you can't bring catapult to city (until get advanced with over-square attack). All things against you. You only can get advantage from navy attack
have stacked production as the Automatons, and you choose to convert industry into dust or science, it'll only burn what you produce that turn. Is there any way to tell the game to sell off your stacked production and convert it into dust or science? Even in our relatively primitive culture on Earth you see this kind of thing happen: stacked production could be something like spare parts, sheets... often do need "industrial" resources to build, as well; take the LHC for instance, which is a marvel of civil engineering as much as it is a marvel of science. Would be great if you could take
(What would be the normal reward money without the Amulet Coin.) Does anyone know why this is happening? My only guess would be because I intentionally die on the second Elite Four member, thus... because I'm actually terribly under-leveled for how far I am in the game, so I'm getting EXP and money at the same time. Groudon is slightly higher than the rest due to being captured at level 45 and being... of research goes a long way. I didn't quite know what to look up before asking this question, and what I did look up returned nothing useful. But that link provides quite a lot of useful information indeed
Some Context: I recently started playing Hearthstone and now that my Mage is at level 10, I want to start leveling the other classes. My playing time is very limited, so I want to unlock all one-time quests as efficiently as possible. To do that, I want to level playing against the Expert AI to additionally unlock the hidden Quest which requires you to defeat all Expert AI opponents. I have lots... (in either deck's favor) rather than matchups slightly in one side's favor. Example Answer: I envision an answer to this question looking similar to this: Mage Exceptionally strong against: Paladin
stopped this easily. I would love some tips or advice on how to improve my build so i'm not just trying to throw random things at a player and hoping it works. Note: Any Terran players who try this build...Alright, so my favorite build against zerg is the 1 Base, Battlecruiser Build. This build has proved to be 100% effective against zerg, the only time I usually struggle is against randoms who end up... as soon as battlecruiser is up w/ hellions, marines, and SCVs. Most gold and lower zerg players dont know how to counter this build even when they scout it. But with the addition of HoTS I noticed my
be missed? I've only just started out on ME3 so haven't quite got to this point in the game so wanted to know before I got in too deep if I needed to replay ME2 to redo my choices as this is the only part of the game where I want to actually force the outcome, the rest I don't mind about. From the three options in ME2 I only missed one, choosing to rewrite the Heretics rather than destroy them... Possible Duplicate: How do I establish peace between the Geth and the Quarians? Although its technically spoiling the game I really want to stop the Geth/Quarian war. I've read up
I have been playing halo wars since the game came out(forever ago). Only recently, the last few months, has this strategy emerged. Me and my friends have lost around 50 games to this rush. We have... because now the other Arbiter has a full army of grunts and blows up your base. Your teammates don't have enough time to get you another one and by the time your teammates recover, you are yet again overrun by tanks. Rush the Forge player with full out Warthogs and Hunters - this fails because the 2 Arbiters have enough time to individually blow up all your bases while you are trying to fight forge