We had an "accident" with WorldEdit and despite having BoarderGuard installed it sent a tunnel thousands of chunks away. Regardless now the map looks ridiculous. Of course the servercraft.co server crashed during this process and we were robbed of doing a simple /undo!
The worst part is, we did not notice the problem until a few days later and the several dozen players on our server would be a tad irked if we had to roll back the server a week.
I have read that deleting chunks etc is totally possible with MCedit. But since we chose to go with Servercraft, dowloading, editing offline, and then trying to reinsert the file back to servercraft is almost a nightmare scenerio. We have Bukkit running, and we are using a mod called BorderGuard so I know exactly what regions we are using. I was just curious if anyone understands what happens when you just delete .mcr files from the /world/region folder? Do they go away permanently?
I do see that if we were ever to expand the BorderGuard those regions/chunks would come back the same since the seed is the same.
Anyone manually lop off part of their world and survived?
If you can identify exactly which
.mcr files you want to delete, you should be able to delete them with no damage done to the rest of the map. Once someone else ventures out there (when you increase the border range), it will simply generate those chunks like they were before, as if it was the first time the chunks were getting generated (using the same seed and all).
on the server useless. Deleting all of the map.dat files in the world data folder, as well as the idcount.dat file resolves the issue, unless players have maps in their inventory. The difference is that despite not showing my marker, it does explore new areas, contrary to what is written there. Also, "Deleting all of the map.dat files in the world data folder, as well as the idcount.dat file...I've encountered a map bug in 1.6.4 SMP, which is similar to this one explained in the wiki: Currently, placing a map on a wall in SMP using an Item Frame possibly causes an issue with maps
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Copy existing "world" to new Server: Is it correct to copy a "world"-folder and only deleting the "players"-folder in it? Or do I have to adapt more than that to have a properly functioning world.... Is it of any importance that this number is the same like the one in the "server.properties"-file of the new Server will be? (In MCEdit I create the "start" of the new world, far away of the old... Possible Duplicate: Is it possible to turn a Minecraft single player map into multi-player server? Problem I want to create a new Minecraft Server using Bukkit. I have an old world
, install data and system config. Just as I was about to I found the first file in the list saying it was corrupted, I tried to look though to see what game it could have been but my guess... system files so I can see every file, also, in the properties of the removable drive the PSP became it showed it had more memory than what the PSP was saying. I've looked up how to try and recover... System Config File, a Fate/Extra Save and a Disgaea save, since the Disgaea file was my most recent one nearing the end of the game I thought I'd back up since I couldn't delete the corrupted data via
rent the server from NFOServers and in their control panel, it says "Your server is offline". I click "Start Server" and it says "It appears that the server is already running." Same thing when I click "Restart Server". We are using the Tekkit Main modpack and we have Tekkit.jar selected as the main JAR file. Just as an experiment, I tried the default vanilla JAR file, and that seemed to work fine. We could connect to the server and play and everything, but we couldn't of course see any of the mod pack items. We've tried everything that we can think of but have had no luck. Anyone have
I want to start making minecraft mods, but have had a bad time of using modloader. (I'm modding 1.6.4). I've run the batch file decompile.bat, but when opening the eclipse folder there are no files in the bin folder. The batch file ran fine with no errors, and if I go to /src/minecraft/net/minecraft there are many decompiled java files, but no modloader files like BaseMod.java. If I open this folder with eclipse, nothing appears in the package explorer menu. What's going wrong and how do I fix it? Any help greatly appreciated.
I have a Windows server running Team Fortress 2 (TF2) with SteamCMD and I would like to enable auto-updates. For the moment, I have to do it manually with SteamCMD using the app_update command but this is very bad as I must check daily if there are new updates. This is what I've tried : The -autoupdate arg when I launch the game (srcds.exe -autoupdate ...) Putting the SteamCMD commands in a text file and using the -steam_dir and -steam_script args Is there an easy way to do this?
. However, I was recently trying this with a duo partner, but it didn't actually seem to do anything. Nothing happened when hitting the button (other than the person hitting it got the 'SHARING MISSION: ' popups). It didn't matter if we were right next to each other, who was leader, if we had appropriate empty mission slots, if we then took the mission manually but were on different steps....basically this thing didn't seem to do anything. How do we actually get this working? Is there a restriction we were missing? What's it actually supposed to do?
I have minecraft server with a bunch of mods: here the list. The thing is after I explored a big part of world my server began to lag (before that server worked good). When I replaced world with old version of the same world (before exploration and with the same set of mods) lags disappeared. So, I think, I found something in the world that causes lags. How can I find that lagging region and remove the source of lag (kill problem mob, for example, regenerate region)? This is what I get in console when server starts to lag: 16:24:11 [WARNING] The server is going slow. Last server tick