When driving cars in Dirt 3 I notice no real difference in handling between different cars in the same class and race type.
Apart from the obvious differences in weight, HP and the vehicle setup are differences in the cars only "Cosmetic" and do they all handle the same?
The game Blocky Roads has some cars which are locked. The game has an upgrade mechanism. Do different but unmodified cars have different handling characteristics, or are the differences only cosmetic? If a take the first unlocked car an upgrade all the parts to 10/10 will it be the same as the last unlockable car upgraded to 10/10?
After completing a series of single player mini-games in Supersonic Acrobatic Rocket-Powered Battle-Cars, you are given more cars to choose to drive. Do the various cars perform differently, or do they all behave the same way and only have visual (aesthetic) differences? I don't see anything in the interface to suggest that they are unique, but why would it progressively open up more cars as you complete the mini-games, if they don't matter to the game play? Wikipedia states that they aren't supposed to have unique stats, but do "behave slightly different." Has anyone figured out what
In Gran Turismo 3, there are two separate Mitsubishi "GTO TWIN TURBO" cars available to purchase. They have exactly the same price, the same engine, and almost all of the specs are identical. Besides having different graphics in the list, one is 25mm longer, 30kg lighter, and is available in green rather than blue. Is there something I'm missing, or are these really nearly identical? Is there any advantage whatsoever of the heavier car? EDIT: I just noticed that another Mitsubishi car has a double. There are two "LANCER EVOLUTION VI GSR Tommi Makinen Edition" cars which are identical
In Burnout 3, the Road Rage game mode, you are tasked with busting other cars. In racing, you are tasked with getting to the finish line fastest, and you can also take out cars. Each car has a weight value and a speed value. My question is, what is the best blend? What gives you the most destructibility while at the same time making sure you don't come in dead last speed-wise? (I am not looking for an opinion; I am looking for a specific speed and weight in which I can still catch up to the lead car, but still take out other cars without being slammed off the road)
Do all the cars have the same abilities if they are upgraded to the max of their attributes in NFS Most wanted?
I can play all 3 people on GTA 5 and I hate their cars I would like to know where I have to sell them and how to sell them.
Currently when running shuffle racing in Gran Turismo, you can set the "base" performance points from 300 to 500 at 20 point increments. This controls the cars that are randomly assigned to all the racers. At 300 points there appears to be a very limited handful of cars available with the same half dozen of cars making a regular appearance. Available cars also become limited as the setting approaches 500. Does anyone know which setting gives the greatest variety of available cars? Is it PP400, or higher than that?
I want to play GTA V and GTA Online, but I don’t have a supported console yet. Now I wonder which console (hence which GTA V version) I should buy (assuming I’m not interested in any other games on these consoles). What are the differences between the PlayStation 3 and the Xbox 360 versions? I’m not interested in minor graphical differences. Instead: Any gameplay differences? Anything added/missing in one version? Any game mechanics differences? E.g. does the save system work the same? Any performance differences? Is one version running more smoothly? Any online social differences? Ingame
Re-Volt has different demo versions which have different, unique R/C cars only available in each version (and not available in the full version). I would like to try those unique cars. Example of a unique car in a demo version ('Gamespot' demo version): The car at the right is the unique "Gamespot" car. Here are the unique cars and the demo versions that I'm looking for: Demo name... — unknown Note: The Re-Volt Wiki lists some of the demo versions, but it is incomplete. I'm looking to get the unique RC cars ony available in the demo versions - how can I do this, or can anyone