What do you do after the Jelly in Crawl Sprint I: "Red Sonja"?

badp
  • What do you do after the Jelly in Crawl Sprint I: "Red Sonja"? badp

    ⚠ Spoilers ahead


    My usual route around the first part of the level is: (× mark doors that get me killed)

    Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists → MORE FUN GOES HERE
                      ↕               ↓
                    Gold       Gold Items
                                  ↕   ↓
            Store ← Elephant slug ← Jelly × Centaur warriors → Bee
                                      ×         ↓               ↓
                                    S         Items           Oklob ? Tr
                                     o          ↕             plant   ap
                         Shop     ←   n   →  Rock troll → Shops       do 
                            ×          j                              or
                  Giant eyeballs        a         Invisible baddies ← sp
                  Shining eyes        ×                   ↓           id
                  Jackals         Gas spores      Pulsating lumps   ← er
                       ↓          Gold+Itemsn     Ghouls + gt eyebl   ×4
                     Shops                            ↓        ↓
                                                     Shop galore!
    

    As you can see, I'm pretty much stuck at the Jelly room.

    • Sonja is pretty much certain death: the son of kobold can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.
    • The kobold demonologists are even worse, with or without some source of warding. Demon spamming for the lose.
    • The two centaur warriors also can make a very short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.

    What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?

  • I found this column at GameSetWatch, it has a nice explanation of Dungeon Sprint mode.

  • Well, I can generally get past the centaurs just fine. The demonologists and Sonja are certainly chancey though.

    I always turn off all skills except unarmed combat till I get UC to around 20. Skills like dodging are total drains for troll berserkers.

    You get maximum UC speed at skill 25, when you have a speed of 5. This is twice as fast as Sonja with either needles or dagger. Throw on a berserk boost, and watch 'em fall.

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