I already know how to add a number to the target ID box so I can point at teammates and buildings to find out exactly how much health they have. But I can't find a way to do it for the Engineer's HUD so I can read the health of buildings without having to point at them. I can find the file that controls the relevant panels but can't find how to access the health value that the regular bar display uses (i.e. tried parameters such as
%health% but it doesn't work).
It's not possible, as no hooks for this are currently available.
So I bought AOE2HD on Steam and have been playing a bit with friends. One annoying thing I find is in a large battle I can't see the health of all units in real time so I have a difficult time managing my units. In many other RTS games holding the ALT key shows a healthbar for all units on screen but this doesn't work in AOE2. I've looked through options and Googled but couldn't find anything.
I'm playing through the iPhone version of "Command And Conquer - Red Alert". I've played older variants of C&C on other platforms so I know generally how RTS games work. But what I cannot seem to figure out is some specific controls for some units - in particular, I'm on a level that asks me to use an engineer to blow up a bridge, but I have no idea how to use an engineer to do anything but capture enemy buildings (and that I had to figure out for myself). Nor can I find the point of some buildings like a defense center. Since the in-game guide is very basic and does not answer
I have similar problem as had guy who asked "How do I resolve this error when installing the Forge source?". The question is resolved, but I can't find the mentioned fml/fml.py file. So please, where can I find it? I have had no problems installing Forge, it installs fine, but when I try to run it I get an error message that some libraries couldn't be downloaded, and the game won't run. I just need the path to this fml/fml.py file so I can edit it.
, armor and resistance is being taken into account. So the effective health becomes: x = Effective Health = Health * (1 - ((1 - A) × (1 - R))) = Health * (A + R - AR) Also... - (1 - R - y - A + AR + yA)) = Health * (A + R - AR + y (1 - A)) = x + y * Health * (1 - A) So with invigorate, you get 10% * x bonus, while with impunity you get y... to rely on this EHP (Effective Health Pool) calculator to compare the effect of these two runes. According to this calculator, impunity is the clear winner. However, I started doing some calculations
So basically I'm playing as a Vanguard and I unlocked Marksman for the pistols and shotguns along with Unity and some other skills. I didn't quick-slot them at first and now, after unlocking another power, I can't find them in the bottom part of my HUD, where my powers are. I can only find the ones I quick-tabbed already. What do I need to do to see these other powers?
I know the big white blocks are "health" that can regenerate if partially damaged, the RB is for restoring health blocks with herbs, and the bottom red is the ammo indicator, but what are those white bars in the middle? I thought it was stamina, but it doesn't deplete when I run. The only time I've seen it go down is after a cutscene where I'm hurt and require a few seconds for recovery (where those white bars restore). What are they, and how do they affect me? And do the other "dots" in the HUD/UI signify anything, or are they only there for decoration? Sorry for the terrible screenshot
Everybody knows the basics — less health, blue-on-blue fire, no HUD. But what are specifics? How much less health? What other differences are there? How does the game style change?
The Dew Vial is definitely a good idea, but I'm wondering how it works. When you drink the dew (or when it is automatically drank at low health), how is the amount of health calculated? Is it amount of dewdrops in bottle times ceiling(level/5) or does it count up the worth of each dew drop according to when you pick it up? (Remember, dewdrops count for 1 HP in levels 1-5, 2 HP in levels 6-10, etc.) Whenever I drink a full dew vial I usually find myself near max health, so I'm guessing that my first thought is correct. Any ideas?
In Megapolis on the iPad how do you rotate the view so you can see behind large/tall buildings? I can rotate individual buildings but not the whole view/city.