I'm playing through the extra content (Piu-Piu's maze), and I've stolen several powerful pieces of equipment from bosses - such as the Agent's golden armor and the Executioner's Spine.
What I'm wondering is if there are other ways to get items like this, or if they have to be stolen from bosses. Since you only get one shot at the bosses, that would mean missing the steal prevents you from ever getting that item (and also from getting full completion) on that playthrough.
Possible Duplicate: Can followers be used to keep stolen items from “the law”? I'm asking this because I started a new game to get stuff done that I didn't do before and I'm about to join the thieves' guild. For the starting quest I remember getting pinched for stealing something. I finished the quest for the Golden Claw and stole it back but I don't have anywhere to stash it. To stop it from getting taken when I get arrested, I was wondering if I could leave it on my follower and have it not be taken?
Possible Duplicate: Do you get equipment back from dead soldiers? Do items carried by squad members (e.g. armour, weapons, medikits) ever get destroyed in combat? I'm wondering if I need to worry about having funds available for replacements, or if I can assume that I'll only ever need a maximum of 6 (annoyances in transferring items between units notwithstanding).
Possible Duplicate: Are there any strategies for getting better weapons/items in Realm of the Mad God? I've been playing RotMG for a while now and just recently I was given a T10 robe and T10 staff and I had been having a hard time getting good equipment so when I got a necromancer to lvl 20, I thought I'd go to the centre of the realm and try to fight some of the harder bosses and find some blue bags but still I was no match for the monsters there even with T10 equipment. How do I get good equipment?
I'm looking at a list of stolen items in my character's inventory on-person. Unfortunately, it doesn't seem possible to quickly determine which items are stolen or not, without having to hover over each and every item. Is this a bug, or expected behavior? Is there a way of easily seeing the stolen status, without having to hover over each item? When items are inside of a container, such as a chest, the item's label is red, which is a nice, quick visual indicator that the item is being stolen, should you take it.
the enemies to get harder... I was expecting that it only meant I didn't get items. The worse you are doing, the harder the enemies get and the fewer items. Game design at its best. So I guess I have...Please be careful not to spoil anything, i'm coming into this game untainted. I was pleasantly surprised to find that this game had an interesting combat mechanic You can kill a character... getting roflstomped. All but my tanky character get one-shot, and he gets 2 shot by the "realmreavers"... who also have 3x as much life as me. Even the level before that was costing me lots of potions
I noticed today that some items in dungeons have been marked steal for no apparent reason. I found some Lavender that needed to be "stolen" to be picked up at "Cragwallow Slope" today. I thought nothing of it since I was technically stealing it from a dead Conjurer. However, I found more items, mainly alchemy ingredients (including some Bone Meal.) marked steal when I tried to pick it up from... before Arniel's Endeavor. I should also point out that I just became Arch-mage of Winterhold a little while back. I'm not done playing the game yet, so I'd like to request that you give me
I do not know how to use items that are in my inventory. I click and pick them up but cannot leave the inventory page with them. I am at the fountain but can't get the bucket out of inventory? I am standing near the dish but can't get the can of food from my inventory. I have a Mac Pro so that you know what controls I am using. Thanks for any help. It is the bucket for the fountain... and drag but I cannot drag items from inventory. I have no problem moving items around on the equipment page in to the correct slots but do not see or have slots in inventory. I am going to check out
without MF and 15 runs with 280 MF, I got more than twice unique/sets on the runs without MF. Is this just a bizarre coincidence, or actually you have better chance of getting uniques without MF from bosses since the chance to drop rares is increased more than the chance to get uniques by MF? However, on the official page I didn't find anything that would suggest this, but on the contrary magic find is better for finding uniques even for bosses. I'm a little confused so can someone please clarify this.
In other MMOs like WoW or SWTOR you usually have like 3-20 Items that can only be dropped by a certain boss. How does this work in ESO? Do the bosses of every instance have a Loottable aswell or do they just randomly drop some soulstones and a random green/blue Item?. Also how are the dropchances? In WoW for example a Green/Blue+ drop is guaranteed if you kill a boss. In ESO I've killed a lot of bosses and I haven't got too many "good" Items from it.