In the one handed weapon perk tree, there are perks that make dual wielding more effective. Will the bonuses from these perks apply when I am using a weapon in one hand and a spell in the other?
Nope. This perk will only apply if you have a weapon in each hand.
Possible Duplicate: When dual wielding weapons, how is damage calculated for skills that do X% weapon damage? I tried out demon hunter after getting a nice 1-hand weapon for the class, when I got the Demon hunter to the level needed to equip it I moved my starting weapon to my offhand hoping this would give me higher damage, but the result was not very impressive when using Hungering... a better understanding of why my damage was so terrible when dual wielding a good and a bad weapon I would like to know: How is my damage done by skill calculated when dual wielding 1-hand crossbows
Possible Duplicate: How is listed DPS calculated when dual-wielding weapons? I've read somewhere in-game ( i don't remember where exactly though) that when dual-wielding, attack speed differs when you're using incompatible items or something? So does it matter if I equip a one-handed spear and a fist vs 2 spears and 2 fists? Also, do they need to have the same attack speed?
Possible Duplicate: How much damage does a conjured weapon do? I've really come to enjoy conjuring, especially dual-wielding bound swords. They weigh nothing, and I get skill just for bringing them out, and the coup-de-grace is that they automatically soul trap (hooray enchanting!). The issue is though, how much damage am I losing by using conjured weapons over carrying the average/best weapons available to my level? I have the perk that increases bound weapon damage, and I know it's augmented by my one handed skill, but does my conjuration skill also augment the damage? or just
Possible Duplicate: Monks and the effectiveness of 2-handed weapons I am leveling as a monk on Diablo 3, so far, i've managed to use Daibos as weapons (i've found a rare one). My question is : should i use 2x fists instead of a Daibo ? What are the advantages of one over another. Also, Lets say my Daibo does 40.0 damage, will i do more damage with 2x Fists doing 40.0 damage each ? Are the skill damage based on Weapons SUM or just the weapon in the main hand ? There are some skills for example, that does 110% weapon damage, but what happens if i am dual wielding ? How does
Possible Duplicate: How is listed DPS calculated when dual-wielding weapons? Below is a screenshot of what I'm referring to. How does a Quiver with those stats increase my total damage when it replaces a one handed crossbow (in my offhand) that has 292.6 damage? I know the damage calculation in D3 is somewhat complicated, but this doesn't make sense to me at all.
While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%. Does the 25% bonus only apply to Spirit generated from attacks, or does it also increase Spirit per second from gear and mantras by 25%?
Do the stat bonuses and passive special attack chances from weapon skills double when dual-wielding two weapons of the same type? Do they stack when dual-wielding with two different weapon types (i.e. a mace and a staff)? What about when using a weapon skills active attacks?
!) Two Weapon Dual-Wielding Cons: Costs more money (is that really a problem?) Your weapons don't have the same stats (is that really a problem?) One Weapon Dual-Wielding Pros: You are guaranteed upgrades for both weapons (not bad... dual high-capacity clips anyone?) You level/grind the weapon faster? (4-5 more levels might go quicker? I see no difference) You only had to get/buy one weapon saving money (again, is money really an issue?) One Weapon Dual-Wielding Cons: You have to level up the weapon before you can dual-wield (if you single the gun all the way, it will take some time
When dual wielding and using the weapon master passive, does the off hand weapon receive a benefit from the passive? For example, if I'm using two maces does it increase my total chance to critical by 20% or does it increase each individual weapon's chance to crit by 10%.