What protoss unit can transport others?

Ivo Flipse
  • What protoss unit can transport others? Ivo Flipse

    I know I can create a Warp Gate and teleport to Pylons, but I have no idea how to make Warp Prisms or know if there's any other unit capable of transporting.

    I would in particular like this to built remote bases in 1v1

  • For the Protoss, only the Warp Prism is able to transport other units.

  • To physically transport Protoss you need the Warp Prism built in a Robotics facility. The Robotics facility require a Cybernetics core to be built, which require a Gateway (which require a Nexus) to be built.

    However Protoss have a better way to "transport" new unit to the battle field : A Gateway can be transformed into a Warp Gate (The research to be able to do that is in the Cybernetics core). A Warp Gate is able to create a new unit anywhere in the psionic matrix.

    Psionic matrix is the blue area around pylons. A common tactic is to create a "proxy" pylon near the front line of the battlefield, in such a way that the pylon is near enought to be able to transport unit quickly near the enemy but far enough to not be spotted by enemy forces.

    Moreover the Warp Prism (mentioned earlier) is able to go into phase mode so he can act as a pylon (and have is own pysionic matrix) but is unable to move while he is in this mode.

  • In addition to what others have mentioned (Warp Prism, warping directly), the Mothership is also capable of transporting other units, in its own way - via Mass Recall.

Related questions and answers
  • There are situations where it is very useful to know roughly how much time it will take to travel in warp between two points. If you have a bait ship somewhere, it is good to know how long it'll have to survive until the main fleet arrives. Or if you're in smaller ships and want to use the difference in warp speed to split an enemy gang, knowing the exact time it takes for any ship to warp... to know is a rough formula that would enable me to quickly estimate the time it'll take a specific ship to warp a specific distance.

  • I'm playing I/I and this is something that I can't completely figure out. When a unit is on the roof of a building units one story below it sometimes can't see it, but when the unit is simply... or more stories below unit on elevated ground at least sometimes can't see it. Is there some known rule to figure it out when unit can be seen? if unit A is on roof on level 1 (counting levels from level 0 - ground level) and enemy unit is on roof on level 2 can unit A see unit B? what about elevated ground? If unit A is on elevated ground on level 1 and unit B is on roof on level 2 can unit A see unit

  • Imagine for a moment that - in a dark match - I fire a rocket, which then successfully kills an enemy unit, but does so completely outside the line of sight for any of my units. Am I informed of this kill? Do I see that unit as dead, or "last seen at ..."? Can I spot the body later to have the unit classified as down from then on?

  • I know, that in Starbound you can set a "Home Planet", so when you go with the spaceship, you can always return to your home planet easyly. But my question is about when you are in the planet. Supose, whe you warp from the spaceship to the planet, you "land" on the coordinate X = 0. then, you move, for example, to X = (+/-)1000. And you build a House, with your bed, and different stuff. Ok, you warp, to the Ship, and you come back, but you spawn again in X = 0. So, the now that the "scenario" is explained, the question: Exist any form to set you house as "warp point" when you come from

  • I understand the advantages warp gates have over gateways, but I'm having a horrible time trying to use them effectively. With gateways it is very easy using just hotkeys to queue up more troops while you're microing a fight. However, with warp gates, not only can you not queue production, but you have to jump the map to wherever your pylon is in order to warp in more troops. At best this is distracting, and at worst it can lose you a battle if your attention is diverted at a critical moment. Or, like me, you forget to be building troops and your minerals pile up. I know one good

  • Like every other unit in the game, the supply unit can be upgraded. However, the armor of the unit doesn't appear to increase with level, and, at $25, the cost seems significantly lower than that of other units. So what does upgrading the supply unit do, other than to add a star to the unit?

  • When there are two of my units adjacent to each other, you can perform a unit swap between their two hex tiles. You do this by dragging the cursor of one unit over the other. The cursor turns white, let go of the mouse button and the units swap tiles. I find that sometimes I select unit A and find that trying to swap with unit B does not work. However, switching to using unit B to initiate the swap does work. Why is this?

  • I know that in melee, SCVs, marines, marauders, ghosts and reapers can enter a bunker (and I assume so can medics, firebats and spectres in the single-player). Can any other unit types enter a bunker? In particular, can any non-Terran unit enter it? (assuming it somehow got under your control in the first place) And if any other unit can enter a bunker, how much space does it take? Same as with transports?

  • The Expose upgrade for Warp has this effect: Increase weapon damage taken by a target by 15%. Increase power damage taken by a target by 15% for 10 seconds. We know from this question that once a biotic explosion occurs after being set up by a Warp, it cannot be detonated again until a new Warp is applied. Does this mean that the target is no longer "warped"? Does the Expose effect end once the explosion occurs?

Data information