Do alternative dimensions depends on the world seed?

  • Do alternative dimensions depends on the world seed? astryad

    We have a new world on our 1.0 minecraft server in which we just created a nether portal.

    We started exploring the nether to gather some materials, but didn't manage to find a nether fortress or structures to get some nether brick.

    I was thinking of deleting the nether folder of the world and let the server regenerate it from scratch, hoping for more luck during the generation process.

    However, before doing such, that question came to my mind : 'Is the nether dimension tied to the world seed ?'.

    If so, deleting the world may be useless, and we need to explore further to find a nether fortress.

    Does anyone have information on how the alternative dimensions are generated relative to the world seed ?

  • Yes, the Nether is generated the same way as other terrain (in fact it's just a special biome). It uses your world seed to generate it, so re-generating will not affect the layout of it (although there may be slight changes, such as the position of mushrooms, but I'm guessing that this doesn't bother you too much).

  • Build another nether portal in the overworld. But before you do that, get one of your friends (or get a plugin that allows world switching) to break the nether portal in the nether. Then go through the newly created nether portal in the overworld. It should create a portal in the nether relative to your overworld position, giving you a new area of nether to explore.

Related questions and answers
  • I'm playing on a private vanilla server with a friend. When we come back from the nether, we don't come out in the nether portal near our house, we come out in one that we didn't build deep underground. This happened in our last world too, the only difference was the new portal was overground but far away from our house. Why is a new portal generating when we should be coming out of the same one? (We only have one portal in the nether and overworld and neither have been moved).

  • be a tad irked if we had to roll back the server a week. I have read that deleting chunks etc is totally possible with MCedit. But since we chose to go with Servercraft, dowloading, editing offline, and then trying to reinsert the file back to servercraft is almost a nightmare scenerio. We have Bukkit running, and we are using a mod called BorderGuard so I know exactly what regions we are using. I was just curious if anyone understands what happens when you just delete .mcr files from the /world/region folder? Do they go away permanently? I do see that if we were ever to expand the BorderGuard

  • -nether=true level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false...I have replaced my Vanilla server with a Bukkit server and installed (only) 2 plugins: WorldEdit and WorldGuard. Existing villages are still there, but new Villages are not generated. I know... in a different pattern. (same seed, but different server) Temporarily, I added a 3rd plugin, so that I can make NPC Villages on-demand. Can you suggest one of these solutions? Replace my 3rd plugin

  • Possible Duplicate: How can I find my World's Strongholds? Is there any reliable tool for determining the locations of Fortresses and Nether fortresses in Minecraft? We migrated our server to the latest version of Bukkit. Since we have quite a bit of the map already revealed, I'm not sure whether we still have a chance of finding a fortress in the overworld. So instead of running around the map, I'd like to use a tool to find their locations and then check whether those chunks were already generated. Similarly, is there such a tool for Nether fortresses? (Even this isn't

  • I can't find lava. I'm trying to make obsidian so I can make a teleport to the nether world.

  • portals in the world), my only mod being a texture pack. I created a nether portal a little while back (just a few weeks, no new releases since then that I know of) and used it to go gather some nether quartz and some other stuff. It all worked fine and I got in to the nether and back several times without problem. Then today I went in to try and find a fortress. I went quite deep into the nether...There are a lot of questions about Nether portals moving around here, but nothing that I can find that directly answers this conundrum (or I just don't know what to search for). I have a nether

  • Sometimes I walk into a Nether portal and it doesn't work. The screen gets all wavy, and then nothing happens. It just stays wavy. I don't change dimensions. This happens both ways, Nether to Overworld and Overworld to Nether. I do not have Multiverse installed. This occurs sometimes after I have just used the portal, and other times when I have not used a portal in a considerably long time. I'm fairly sure this problem has something to do with my player.dat file, as removing the file and allowing the server to generate another fixes the issue temporarily.

  • In this world, I haven't visited the End or the Nether yet, so the /DIM and /DIM-1 folders have both been empty. At some point today, after building a long rail line, I noticed that there is now a 12kb /region/r.1.1.mca in both folders, even though I haven't been to either dimension! The files are missing in my backup from yesterday, so I know they were just created. This is a single-player map, so that precludes the possibility of another server user having visited and caused chunks to be generated. Where did they come from? Why is Minecraft generating chunks for dimensions I haven't

  • Copy existing "world" to new Server: Is it correct to copy a "world"-folder and only deleting the "players"-folder in it? Or do I have to adapt more than that to have a properly functioning world afterwards? Random Seed: In the resulting world, I do not want to have any limitations of world generation because I flicked something together there. In MCEdit I can change the RandomSeed number... Possible Duplicate: Is it possible to turn a Minecraft single player map into multi-player server? Problem I want to create a new Minecraft Server using Bukkit. I have an old world

Data information