I love V.A.T.S. except for the cinematic part...
So two ghouls attack me, racing up a long flight of stairs. I pick a headshot on the first one. The other is entirely hidden behind it so I can't even queue my attack on it. I have a enough time and AP to spare to hit both, first one, then as it falls, the other.
I shoot the head off the first one. The head starts rolling down the stairs. The other ghoul reaches me and starts pounding mercilessly, while the cinematics shows the head rolling in slow motion, with my character doing nothing about getting murdered far in the background. Only after the head comes to a standstill three floors below, I'm given my control back and can try re-entering V.A.T.S. to get my second target while under avalanche of the enemy blows.
Is there any mod/trick/console command to return control and remove the cinematic part after the enemy is killed?
So, I noticed that in the Medical Pavilion stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it. If you hit a button at the other end of the hallway... torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) in another room on the opposite side of the area, which gave me a cool idea. After some work, I managed to carry him across the entire area and stand him in front of the machine so that the fired balls were then wildly deflected every which way, which was great at first: but now I want something
This is sort of a compound question with regards to the enmity/aggro system in Bravely Default. The first part is: when is enmity generated? When I attack an enemy, is that player going... cure causing all enemies to attack the caster. The second part is, when do enemies decide who to attack? I know that from the player standpoint, all battle decisions are done on your turn, so you..., will the enemy attack you on that turn or on the turn after the healing spree? I had figured initially that the enemy just attacked at random, but seeing that there are items that you can equip to affect
When I enter Markarth Keep and get to the first set of stairs towards the King all the guards become hostile and start attacking me. Nothing happens until I reach this point, not even if I drag my weapon. As soon as I reach the stairs they attack me, with or without my weapon drawn. I only have an 5 gold bounty, and I haven't threatened anybody. What's wrong? Have anybody else experienced this?
in-game throttle on other controllers such as my keyboard. For those wondering, this is the joystick, the paddle/lever on the back is the throttle: All I need is for this throttle control... Joystick if I must. Suggestions I have tried which I can remember off of the top of my head: Generic Joystick Driver: I can't seem to find any for Windows 7 that aren't viruses/malware. I do have my...I have an old Saitek ST290 Pro USB joystick and I only have one problem: some games such as Jane's F-15 or F/A-18, will detect the stick's terrible, godawful throttle control, which is built
Possible Duplicate: How can I save my game after beating Ganon in Twilight Princess? See, I fought him in all four stages, and in the last one I saved my game to make sure. After I beat him, the credits staring rolling, and I stayed and watched all of the credits and there was no time in the credits or after where I could save. So I thought the game had just automatically saved for me. But when I went back on the game a few hours later, I was right back at the castle to fight Ganon and I still had Midna. Any idea of where to save or why this might have happened?
/Mage party, so my other two members are always Yannick and Alcander. I stumbled upon Alcander's quest after my first visit to The Corruption, but I'm pretty sure I would have missed it if he hadn't been in my party at the time. It makes me wonder if I have missed or am likely to miss side quests for any of the other party members that I don't take with me. I'd like to know when and where each party member loyalty mission starts so that I don't miss any.
When casting Mirror Image, you slide in one direction while the other Mirror Images created go in other directions, to misdirect the enemy. Sometimes, the sliding puts me in an advantageous position, and other times it moves me exactly where I didn't want to be. Is there any way to control which way I go when casting Mirror Image?
In the game Crysis 2, after the destroying the first Pinger, there is a glitch. I'm at the part when you encounter the first pinger. After I defeat it the wall falls down and 2 jeeps dive out of it. Then some dude gets out the car and my mission is to regroup at him. If I go to him nothing happens, after like 20 min he starts to walk arround abit but nothing more. I read that some other people have the same problem. Is there gonna be a fix for this? I already reïnstalled the game. I bought via steam.
Just started playing tekkit again after a recent nostalgic lust for galacticraft. So this is the newest build that the technic launcher will load of tekkit. So I build one of the new redstone cells... it. all full up. quarry froze, still power is draining. so I disconnect each machine one by one. and it was still draining so here is the weird part, I connect ONE redstone energy conduit... everything fine. I had it set to 10 flux units, or what ever the thermal expansion energy units are. 10 flux output per tick. had my quarry humming along at quite a nice clip. but then it stopped after I