Are there any other controls for the EOD bot, other than the forward/left/right/back for movement and left mouse button for using the torch? It seems like there might be a way to raise or lower the torch, and to arm an MCOM is it just LMB click?
The "interact" button (default E) can be used to arm MCOMs with the EOD bot.
The repair tool (fire key, default Left Mouse) can repair friendly vehicles, damage enemy vehicles, and also disarm/dispose of enemy explosives, such as C4. It can also kill, just like the normal repair tool, although getting close enough to do so can be tricky.
You can "aim" the repair torch to an extent by moving your mouse, but there's no control for moving the torch arm around any more than that.
There is a timer running while having the torch lit. I remember picking up torches early in the game, but have not found any since and now I only have a couple of minutes left. Where do I find torches and is there any other way to increase the timer?
I was playing a beginner bot game to get my win of the day bonus and one of the other players disconnected during loading. I went solo top and only one bot came instead of the normal two, the other bot did not show up before far into the game when the disconnected player came back. So do the bots look at where the missing player should have been (looking at a standard 2-1-2 lane distribution) or is it always top lane that will receive one less bot if a player disconnects at start? Also a side note, the missing player received xp while he was gone so he was level 5 by the time he was back
In Battle Field 3 the "It goes boom" assignment says that I need to destroy an enemy vehicle with the repair torch. I was wondering if destroying an enemy EOD bot with the repair torch counts towards this assignment?
During my playthrough I came across a cave which had a waterfall blocking the only entrance. The cave had a burnable basket (containing resources), but since my only way to carry fire is via torch, and the waterfall automatically puts it out, I couldn't get the resources. Am I missing a skill which allows you to carry fire some other way than a torch or through waterfalls and should come back later when I have it, or should there some other method to bring fire to the cave via torch and should I explore other ways to enter it?
Possible Duplicate: How can I get my redstone to activate adjacent pistons? I have 4 pistons with the following layout: T==== PPPP P: piston =: restone wire T: redstone torch When I put the redstone torch the pistons fail to activate and remain still. However if do the following: T PPPP The first piston on the left activates as normal. Shouldn't the redstone wire be enough for activating pistons? I'm using version 1.2.5 SMP vanilla.
Torches seem to be stuck ON all the time. Given SrrTrr (Switch, redstone, Torch) the torch and all the redstone are lit regardless of the position of the switch. Removing the torch shows the switch and redstone connected to it function as expected. Is anyone else seeing this? FWIW, this is running on a local server (same version) with default options and no plugins. I believe the server was running the first beta version when the world was created. I've read/watched a number of tutorials and it doesn't appear I'm doing anything wrong. Can anyone running on bete 1.1_02 server/client
In Lord of the Rings: War in the North, there are three main characters. The game has co-op functionality. If you're not playing with others, the other two characters are played by AI. The game supports drop-in, drop-out co-operation. One bug is that all of the gear that a team-bot had equipped, which comes to them by virtue of you gifting it to them, may not be restored once a player who replaced that bot, leaves. Why does this happen? Is it avoidable without eschewing multiplayer altogether?
of the game where I get my "first" scavenger bot if in a New Game (Chapter 5), but I still had a total of two scavenger bots after that. Is this by design if playing at 'Impossible' difficulty or is it a bug? If by design, will I get another scavenger bot at a later part of the game? If it's a bug, how do I avoid it when starting a New Game+? And is there a way to fix it? EDIT... a scavenger bot after retrieving all bots from that last bench, avoiding this bug)? Does anyone know if restarting a chapter from a finished New Game save may somehow fix this?
There is a chat bot in Scrolls called scrollbot that is used to monitor user ranking and can be queried to provide both personal and other player information. I have found mention of the bot in reference material and you can also see the bot user ID in the General-1 chat room of the game. However, I can not figure out how to query it. Has anyone found a scrollbot cheat sheet or know how to query it for personal details? Bonus points if you know anything about the modbot that also appears to be in General-1.