I have been given a quest by the Companions to kill the Warlocks of 'Crossroads Watchtower' aka 'Falkreath Tower' for the quest 'Trouble In Skyrim'. However I already cleared this tower pre-quest and now when I go to the tower the quest target just hovers over the area where the enemy, a necromancer, should be. How can I fix this bug using console commands, keeping in mind that there is no body for the main NPC of this location? Also if it helps, the NPC he resurrects to fight is a glitchy ash pile where directly aiming at it and pressing E achieves nothing, meaning I have to move the mouse until I discover "another" ash pile for the same NPC.
I'm getting very frustrated with playing Fable 3 as I find the quest tracking system and map to be very unintuitive. Is there any way to find quest npc's other than marking the quest as active and teleporting near them? Sometimes I find that it teleports me quite a long way away from them and then I struggle to find the right person. Especially in town, such as Brightwall. I also find that during delivery missions if you open the map to find the npc, then close and re-open it the npc will have moved! Is this a bug or normal? Are there any tips, mods or suggestions for how to improve
I've seen reference to a quest-giver NPC called Jack in Highpool (in this thread), but can't find any such person. Where can I find Jack? (I went to Highpool before the Ag Center.)
I was reading the UESP wiki's "Skyrim Glitches" article, when I came upon this gem: Invisible Exploding Fireball Arrows These can only be acquired while on the quest Rise in the East, but once you have them, they can be used for the rest of the game. Near the end of the quest, after exiting the tower on Japhet's Folly, your character encounters a barrage of explosions... by playing through a particular quest and "catching" the arrows. I am thinking that the same arrows can be added through console commands, instead. Anyone know how I could do this? (What
When I was being attacked today, one of my Guard Towers stopped firing. It was shooting arrows just fine until it suddenly stopped. My opponent didn't have DragonHawk riders or Cloud. Is there any way he could have stopped my tower from firing, or could it have been a bug or a hack?
I'm trying to reuse a recording of a "No" response with an NPC that is set to the voice type "Male Sly". Currently, I have a dialog fragment script that calls: myQuest.showLocalChest(akSpeakerRef) The myQuest variable is correctly cast as my own quest-script and the called method does this: akSpeakerRef.say(Topic_No) Where Topic_No is initialized to FreeformWindhelmANO. What I'm asking about is how can I find a simple "No" response among the hundreds of Topic forms (that will work for any of the default voice types)? If that's too complex, I'd settle for a simple example
Possible Duplicate: Is there a limit to how tall my Tower can be? I have 165 floors in Tiny Tower and would like to know what the maximum is?
I am unable to complete striking the heart quest. I don't suffer from the same bug where the enemy is already killed. I was able to kill the silver hand leader. My quest log tells me to talk to Aela. When I speak to her, I get no options to complete the quest. What are my options? I received this quest a while ago, went off and did other quests and then came back so loading up an old save isn't much of an option for me. EDIT: I had the xbox 360 tag on since that is where I am playing. That was removed and I am not sure why. I felt this was important so that answers did not include doing
? Where can I get a complete data? Snipper tower takes 23 hits to hit. ZOMG itself takes 5500 normal hits to pop. How many time do we have to hit with bomb tower (or any other tower) to pop it? It seems to me that each tower have pierce and damage. For example death beam has 100 pierce but only one damage and hence not very good for zomg. I want to know the value for each. ...For example http://bloons.wikia.com/wiki/Bomb_Tower says that it hits 10 times as much against MOAB. Well, 10 times what? How many hits, for example, from a moab mauler would pop a zomg? I know
I just started a new character on 11th April 2012. After completing the kill-a-dragon-at-western-tower quest, and buying Breezehome, I now appear to have a greeting committee of bandits after fast travel. First, upon leaving Breezehome, the bandits from Embershard Mine appeared and were helpfully cut down by guards and citizens. This was the first go-kill-guys-over-there quest I picked up...; incidentally the second go-kill-them-over-there quest I picked up). This may be a patch 1.5.26 bug, related to the issue described here: Why did enemies spawn around me when I fast traveled after