The principle gameplay of Core involves firing a quad-directional laser by pressing a direction and a button simultaneously. If you hit a beat, it gets cleared, you get score, etc.
It is also possible to shoot the laser when there aren't beats in that direction, which will cause "Miss" to appear. Does getting a miss in this instance (when there are no beats to hit, rather than actually "Miss"-ing a beat) have any effect on your combo, counter, or affect SUPER mode?
If I remember correctly this will just break your chain. It won't affect your mode meters or combos.
When firing a multi-shot weapon in FTL: Faster than Light, such as the Burst Laser Mk II, Each shot has a separate chance to hit or miss it's target. Say I'm firing at an Engine Bay on an Automated Scout with no shields. For the purposes of this example, lets say that the ship's current evade chance is 20%, and the Engine Bay is fully powered and has 2 hitpoints. I fire my lazor Burst Laser Mk... the original 20% chance, or the new 15% chance? When does the enemy ship's evade chance get calculated?
Some of the weapons in Max Payne 3 have a laser scope attached to them. While this is pretty cool, I actually find it more difficult to aim with these guns as the laser scope disables my targeting reticule, making it more difficult to figure out what I'm going to hit when I shoot (the beam points where Max is pointing the gun, which most time isn't where my shots end up when firing). Are there any advantages to the laser sight that I am overlooking? Currently I just turn it off if I happen to pick up a weapon that has one.
As an AI, once commanding officers start busting down my door, I want my lasers firing on them even if they're just so much as lying down in my upload chamber. I've been taken down before as Head of Personnel by a barrage of AI turret laser fire, without having any chance to get up. Is it possible to have your turrets fire lethal laser shots at someone trapped in your upload/core, and if so, how do you make them do so? Note that I know how to change my turrets to lethal, and my only confusion is if you can manually fire them, and if so, how.
In the original X-Com you could basically point your weapon any direction and fire it. You could shoot buildings, vegetation, and even your own men. If you had a strong enough weapon you could shoot through a wall and create an entry into a structure where there wasn't one before. You could also fire in the direction of enemies that you couldn't necessarily see, but which other squad members could see. The only weapon I've had so far that is free target is the rocket launcher. I'm sorely missing the ability to fire at will. I notice that plasma and laser weapons will destroy walls and cover
Possible Duplicate: How can I predict the direction and arc of an Arcane Sentry? When fighting "Arcane Enchanted" enemies, I notice the little ball of energy a few seconds before it starts to fire. When it fires, it appears to fire energy in a line that travels through a 360 degree arc, and then it despawns. However, the direction it starts in matters - I can be standing right next.... Is there any way to determine which way the sentry will fire when it starts firing? Does it always travel in the same direction? (ie, clockwise or counter clockwise?)
At the end of each section of each level in Bit Trip Core, you get a bomb — until you don't, then you stop getting bombs. What determines when you get bombs and when you don't? Is it enough to drop into Nether once to stop getting bombs for the rest of the track?
Bit Trip Core is finally on Steam. While the previous Windows ports of Bit Trip titles were quality ones, I'm a little concerned by this one — maybe I'm a little scarred by Half Minute Hero, but still the nature of the game kind of concerns me. That, and this comment on the store page: CORE is the second installment in CommanderVideo's soul quest with: Classic NES-Style Controls! If I understand correctly, the core gameplay is pushing a directional key to set the direction of the lazer, then mashing a button in order to fire the lazer with the beat. What
I know about this question, but there are several other achievements that you can beat the game without getting Collect all 4 hidden notes in Center 7 - I only found 2 Find all three extra ammo cases - I never found any! Help your fellow man - ??? Are there any others? How do you get them?
I've been recently trying to figure out all the changes with the latest Battlefield 3 update and the one that's baffling me a lot is laser designating. After the patch, if a guided missle/javelin hits a vehicle that you laser designated(and it hit it while you had the designation), you'll get a seemingly random point bonus somewhere from 1-99 points. Sometimes I'll get two bonuses from two missles that add up to more than 100, so I guess it's not damage. And sometimes, when it hits a smaller vehicle I'll only get 49 points even though the vehicle is destroyed. What calculation goes