I recently attempted to convert a spare Horadric Lutefisk Cube I found into lutefisk.
Instead of lutefisk, the cubes produced a fiery death. (I survived the initial explosion, but the fire got me the next turn. Cause of death is listed as "spell mine.")
Are there any other items (e.g. N-dimensional Lathe) which produce Fun instead of lutefisk when placed inside the cube? If so, what kinds of Fun can I obtain through fanatical devotion to the lutefisk god?
To answer the question, no, only Lutefisk cubes have this reaction when put into another Lutefisk cube, anything else will just be skoled into lutefisk.
I had two ingot presses. I'd like to sell one, but I can't find a way to split the stack. This answer provides a work-around involving placing stacks in crafting screens, but that doesn't work for the crafting items. Placing my smelters in the smithing kit didn't separate them. Placing them in themselves didn't do it. Placing them in the Lutefisk Cube turned them both into lutefisk! I'd like to avoid another lutefisk incident. How can I split stacks of crafting items?
AKA: "If I breathe fire on Diggles, will I charbroil my lutefisk bounty?" As you can see, I've lucked into quite the lutefisk stockpile here: My primary mode of diggle destruction, however, is to breathe a plume of all-consuming fire. I've been trying to avoid using it around items to date, because I'm not sure if it causes damage to them - it tends to catch the stone floor on fire, and that makes me think it's a serious attack. That lutefisk sure looks tasty, too... Will I damage items on the floor if I use my fire breathing attack? Are there any attacks which damage items
) used it on a Horadric Lutefisk Cube. Is this behaviour erroneous? Or am I missing something? ...I'm using the It belongs in a museum! skill from the Archaeologist skill set to exchange artifacts for experience. I read somewhere that the EXP gain is equal to the item's (selling) value. A few times, I have enchanted some items at the Anvil of Krong and used the skill on it. Most of the time it worked okay, but in one case, when I used it on a dagger I had enchanted (or mabye cursed
Dredmor is a fun game, but it occasionally crashes on my computer. Therefore, I end up saving often to avoid losing progress. Going into the menu to save means that first I have to close all of my sub screens (ie, I have to close my inventory, dismiss my Lutefisk cube, close my character window, etc). This is kind of irritating. I'd prefer some sort of auto-save feature, or, failing that, a quicksave button. Is there some way to do this in Dredmor? I haven't found anything in any of the menus about this. I've seen that the game supports mods, but I don't know where to look for Dredmor
were really looking at the same side of the cube, in the same location. We checked several times over the course of a couple of days, and the only conclusions I can come to are that either...In the new Android/iOS app/game/experiment called Curiosity, how long does it take for the cube to update? I did a ton of work in one section of the cube and I carved in my initials. Then I got on my wife's Android device, to see if I could see my work on another device. I couldn't find my stuff. In fact, it looks like an entirely different cube --- there was absolutely nothing in any area
As indicated by this question I bought the Potato Sack bundle a scant few days before Portal's release. Rather than buying the Potato Sack alone, I instead bought it bundled with Portal 2, as listed here. I've been playing a bit of TF2 after spending all of yesterday selfishly swiping potatos, and though I played for about an hour, I did not get either the [Classified] potato hat (gained by purchasing the potato sack), nor the Portal 2 companion cube pin (which should be given out to anyone who purchases Portal before the 19th - I purchased the bundle on the 16th) What gives? Do I have
When enchanting items with anvils of Krong is there a limit to the number of enchantments allowed or number of times an item can be used with anvils? If there is, do the bonus enchantments from using more lutefisk at a lutefisk statue count towards that limit?
The skill descriptions in Cube World outline effects and cooldowns, but they don't seem to outline damage. How does skill damage scale in Cube World, and where can I see this scaling?
Often after a bout of Skol!-ing, the artifact I receive from tithing lutefisk to the Lutefisk God is a little underwhelming. I'm wondering what I can do (if anything) to influence the "quality" of the item (as measured in stars, if not actual usefulness). In particular I'd like to know if the following have any affect on the outcome: Dungeon level that the statue resides on (probably makes sense, for balance reasons) Character level Amount of lutefisk tithed Anything else (e.g. existing artifacts carried - unlikely I suspect)