I'm using the
It belongs in a museum! skill from the Archaeologist skill set to exchange artifacts for experience. I read somewhere that the EXP gain is equal to the item's (selling) value.
A few times, I have enchanted some items at the Anvil of Krong and used the skill on it. Most of the time it worked okay, but in one case, when I used it on a dagger I had enchanted (or mabye cursed) at the anvil, it just disappeared, giving me nothing in return. Thinking it was a bug, I have loaded the game a few times and repeated it, with the same results. The same thing happened when I (accidentally) used it on a Horadric Lutefisk Cube.
Is this behaviour erroneous? Or am I missing something?
Happened to me too, when trying on an item with a negative modifier and not a lot of positive modifiers. I don't think it's a bug - I think that this is what happens when the item is just too crappy :)
From Diablo 3 Database You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction Does this skill have any sort of internal cooldown, or limit to how many times it can occur in any way? In other words, can I gain the effect of this rune for any potential hit on an enemy? This would make melee AoE attacks with many targets quite effective for self healing.
I am new to DF and I have only played a few games. In my latest game, I am trying to trade with a caravan for a new anvil. However, there is a problem. I can't appoint a Broker. In my other games, I started out with a Leader and a Chief Doctor. The Broker skill was always available for when I chose to appoint one. When I go to the [n]oble screen, I just see the expedition leader. There are no other positions on the list; not even the Chief Doctor. Any idea why this is?
I played with a friend in split-screen mode and picked up a few skill points items while playing..After an hour or so we quit the game and I checked the Skill Settings. To my surprise, I found that I have 0 Skill Points !! Is there a specific way to make sure that the skill points earned in-game are not lost in split-screen ?? What if my friend got a skill points item while he is on a Guest account ??
Is there a way to know whether an item will be enchanted or cursed by an anvil of Krong? At first it happened to me when I used the same item on three different anvils. Recently it has also happened on the second anvil. Is there a rule for this? Or is it just random chance whenever you use it?
I built two types of mob traps. One MFR based: mob spawners(from vanilla minecraft) + grinder. As you can see there is tesseract which transfers mob drops and MobEssence to Auto-Enachnter (MFR) and Auto-Anvil (MFR) which do the work. The second one is OpenBlocks/ThermalExpansion based. Couple of Autonomous Activators filled with swords (possibly made of Tungstensteel which have durability about 5000 and enchanted on durability and looting) which will attack nearby mobs, and a Vacuum Hopper (OpenBlocks) to suck dropped items and, the most important - experience orbs. After - transfer
In Harmony of Despair, both Jonathon and Shanoa have access to subweapons (glyphs in Shanoa's case) that need to be leveled in order for their attack skill to rise on their primary weapon (which for Jonathon cannot be switched out). What determines how the weapons level? Is it the amount of times they are cast, total amount of damage, or the number of times they hit an enemy? Furthermore, I heard that all max levels for these weapons are 9, however levels beyond 6 can only be achieved on hard mode. How does the game factor in the levels difficulty in determining experience these weapons gain?
What do painkillers do? I've used them a few times, and I haven't noticed anything happen at all, except for getting the painkillers icon in the left corner of the screen which obviously means they should have some kind of effect.
When reading books to gain skills, do you have to read through the entire book to gain the skill, or will simply opening it give you the skill gain? I haven't found any books that have given me any immediate benefits, so don't know if I haven't stumbled across any, or if I'm supposed to actually be paging through the whole thing.
When you gain a level, you gain a point you can spend on a skill, either a new one or ranking up an existing one. However most of the skills and skill ranks have level requirements that immediately outpace your skill point gains (e.g. the ranks may require levels 3, 8, 14, 20). Since there are more levels than possible skill purchases, it seems like it is optimal to wait until I reach e.g. level 20 and buy all four ranks at once, rather than spending the points immediately on skills I don't really care about. Is this the case? Or did the designers actually maybe play Diablo II and realize