Let's say army A has 5 stalkers and army B has 5 stalkers and a sentry.
If the sentry is in the middle of army B and throws up a guardian shield while army A is still well outside the radius of the shield, obviously army B will take reduced damage from A's ranged attacks.
If the A stalkers sacrifice the time and health to walk inside of the guardian shield, literally standing right next to B's stalkers, are their attacks still reduced by the sentry's shield?
Guardian shield confers the damage reduction to all friendly unit inside its radius, regardless of the location of the source inflicting the damage. It doesn't matter if the enemy is inside or outside the shield.
EDIT: some ranged units (specifically hydralisks and roaches) have an alternate attack animation when they are in melee range. This attack does not count as a ranged attack - so it is not affected by guardian shield or point-defense drones. Moving these units into close proximity with the units defended by the guardian shield can be beneficial, then, but again it has nothing to do with whether the attacker is actually inside the guardian shield or not.
Protoss sentry units have the Guardian Shield ability which: Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds. If a unit is sitting inside the guardian shield created by TWO different sentries, is the overall damage reduction still just 2, or is the damage stacking and first reduced by 2 for sentry shield 1, and then another 2 for sentry shield 2, for a total of 4 damaged mitigated?
Phalanx Shield is a tier 3 skill in Axton / the Commando's Survival skill tree. It is described as: Your Sabre Turret projects a Protective Shield. The Shield attempts to block enemy ranged attacks, but lets friendly ranged attacks pass through. Enemy movement and melee attacks are not affected. I am curious if it works like the player character's shield. Do shock element attacks deal more damage to it? Do elemental damage modifiers for the other elements affect it too? Does it also recharge?
In similar vein to this and this: Hydralisks and roaches have a special melee animation when the enemy is within melee-range. I thought this was just for show, and I've actually heard speculation that it's a bug, but Oak recently mentioned that this attack shares some of the other benefits of melee-attacks (namely, not being affected by the guardian's shield). However, I wouldn't think their attack would be affected by melee-upgrade, since there is no listing for it on the unit-card. So which is it? (references please, I'm not looking for speculation)
In Might and Magic: Clash of Heroes, the demon faction item, Rage Shield, is described as having the the ff. effect: "flame damage is applied to enemy formations for an additional row". What attack or which units have attacks that count as flame damage for the purposes of the Rage Shield?
Some upgrade paths transform a unit from a ranged one to a melee one - for example, a crossbowman normally upgrades to a rifleman. However, ranged units get different damage-increasing promotions from melee units. What happens to those ranged-damage promotions in that case? Do they still apply, or are they completely wasted?
the location of the battle carefully to take advantage of terrain opportunities: Altitude may grant you a bonus, and cliffs can prevent enemy units from reaching you. How do you choose that location... that way: once the resolution phase has started, each unit act for more than one turn and will eventually stop after 2 or 3 turns. Is it normal ? All the guide says about it is: Depending on the game... gameplay ? Ranged attacks Where can I find the range of my ranged weapons ? Is it possible to preview it during deployment or order phase ?
http://www.sc2replayed.com/replays/63611-1v1-terran-protoss-kulas-ravine This is a game I had earlier tonight on Kulas Ravine where I had the high ground by Terrans base which he was unable to get to because of rocks. My understanding is if you don't have an air unit or a unit on the ramp you can't see the units attacking you. However, after watching the replay, once my stalkers engaged the siege tanks on the lower ground they became visible to the Terran player and he was able to hit them with his siege tanks. He didn't have any air units gaining him line of sight or access to the ramp
While discussing sentry jumping and the ethicality thereof, Transall claims that… There's a bunch of junk to the side of [Granary's second spawn point] ledge that [spies] can use to jump onto it. Edit: Just looked and it's only true for blu's spawn. You can still get up to the boxes by taking the ramp in the garage. I'm having trouble making heads or tails of this. Here's the relevant screenshot: Sure, I can jump onto the tires and that might let me get a poorly placed teleporter, but that seems to be it. I also can't find the "garage ramp" Transall refers to. Can a spy
I was reading a forum post on TeamLiquid where an interesting fact was posted. "A possible solution to this would be to allow the sentry to create hallucinated observers which can function as detectors. They'd still be super squishy (essentially only 30 HP) and not cloaked, but it would also give Protoss something against cloaked banshee/observer snipe builds." Does this already work or is it just a suggestion which should be implemented into the game?