After retrieving larceny targets like the jeweled candlestick on missions for the Thieves Guild, they appear on a bookshelf in the Ragged Flagon. I'm wondering if you're meant to steal them again after you've sold them to Delvin.
You can, but there's really no point since you can't sell it back to Delvin again.
Possible Duplicate: In space combat how do you disable shield generators? In The Old Republic ship-based minigame, is there a way to destroy shielded targets? Most targets will go down after a bit of fire, or a missile -- there are a few targets on the larger ships that don't seem to take any damage.
The blurb for the Shocking Gem says Shocked targets gain a stackable immunity rate Does this mean that shocked targets start becoming immune to all attacks? Maybe it only refers to being shocked (ie after being shocked you're less likely to be shocked again)? Also is it temporary or permanent?
, mortar, air defense, wizard tower, hidden tesla, crossbow). The game is pretty clear that some target ground, some air, and some both. What I am interested in is, given many eligible targets: In what order are targets attacked? Is it as simple as the first eligible target in range? Do targets queue (such that 2nd, 3rd etc will get attacked even if a closer target comes into range after the 1st one dies)? Do defensive buildings prioritize targets that are attacking them? These kinds of nuances make a big difference when selecting and deploying a raid group, since every unit is precious
So I'm challenge hunting and am working on the Wanted 5-kill streak challenge. I'd say I'm a Deathmatch veteran and have no trouble picking out my targets and emasculating my pursuers. Going after targets is not quite as rewarding (nor easy) as taking out pursuers. But sometimes I end up getting stupid pursuers. You know the kind, the ones that runs around the map like idiots just looking for a lock indicator to just pop up for them. It's not worth my time in a lot of cases for me to chase them down just to stun them, often they'd trigger a chase and not know where the heck I am. So I'd
There are some optional missions where you have to kill some targets (yellow targets) without been discovered. Theses missions are ridiculously harder for me than others of the same levels, but I've achieved it spending a lot of time hiding from guards (red targets) and after using the hidden blade to kill the target. The problem is that in block 5, these missions have maximum time and I don't know how to kill the yellow targets faster without been discovered. Any idea?
I have noticed that when doing manual firing orders, unless you specify in the next turn to change firing coordinates, the gun will fire at the same position turn after turn. When you're captaining a ship with 8 guns, it becomes a massive pain to have to reassign targets to every gun every turn. Is there a better way of doing this? Autofire may work, but as in How does autofire work?, auto fire doesn't seem to operate on optimal efficiency.
I've decided that the space pirate life is for me. I have a decent ship (Asp Explorer) and have equipped all the necessary stuff I need to chase targets through space (radar mapper and hyperspace cloud analyzer) plus some decent weaponary. I can blast my targets out of space easily, their loot then goes flying but I just can't pick it up. I have a fuel scoop (converted to a cargo scoop) but can't figure out how to activate it. The cargo goes flying off into space so I chase after it - but it's moving at one speed, I'm moving at another in different directions and by the time I catch up
there are 3 requirements for the true ending of Hyperdimension Neptunia Mk2, they are Get Planeptune, Lastation, Leanbox, and Lowee's Global Shares to 15%+ Everyone to Lily Rank 4 or 5 Recruit all the CPU's out of these 3 only the Global Shares is the thing that can fluctuate as missions and Colosseum battles can cause one nations shares to drop since not every mission/Colosseum battle targets ASIC Shares i am wondering, after entering Chapter 7 which can only be accessed if you meet the above condition, does it matter if a nation's shares drop bellow 15% in order to continue the true
In Borderlands, there are four classes. One of those classes is Roland the Soldier. His action skill is to deploy a turret. One of his skills is called Barrage and it "increases the number of shots your Scorpio Turret fires in each burst. +1 Shots fired per burst" per skill point assigned to a natural maximum of 5. The delay between each burst is about 3 seconds. The Scorpio Turret despawns after... Turret cannot switch targets per burst, and each burst usually kills a target in less than 4 shots? That's just an example; I know that the Scorpio Turret switches targets as soon as the one