As arrows are projectiles, they must use the (large unrotating unintuitive) physics hitbox instead of the bullet hitboxes. So how does the game know where the head is? Is it the same for all classes? How large is the headshot area?
This has been a topic that cropped up a lot in the past its very hard to discribe best to show:
here is the jist of the way it works:
projectile and hit-scan hitboxes are boxes around your character. if a shot hits it, it's a hit. Same with headshots from arrows. It's just the hitbox for huntsman headshots is quite large, otherwise it'd be near impossible to get headshots with it.
in broad terms the radius to hit a headshot with the huntsman is larger than the standard sniper rifle due to the weapon being projectile based rather than hitscan.
Related look up hitboxes in tf2 / wireframes of models and you will be able to see what they look like. Hope this helps. link to video about hitboxes (each class)
The first mission in Thief has a bonus objective "headshot 10 threats", but as a veteran Thief player killing random guards is completely unacceptable. Will I miss anything important by not completing this bonus objective?
I'm talking about Tomb Raider multiplayer. I'm getting the sense that, similarly to Battlefield 2, instead of a headshot dealing 100% damage or otherwise setting the targeted player as dead, headshots merely deal extra damage. Which is the case? This is important because it determines whether or not that I should focus solely on higher-skill-ceiling accuracy and firing-rate stats (relying... headshot? What about a fully charged non-competition bow headshot against a player with the skill that reduces arrow damage? And analogical situations with other weapons?
So I can see in my detailed stats that my longest headshot is 154m However I have also got 3 Marksman ribbons, which are awarded for a 250m headshot. Why is my longest headshot statistic not shown as 250m or longer? Does the ribbon only count for shots with a sniper rifle?
In Enemy Unknown, Headshot used to give bonus damage on crits based on your sniper's gun. In Enemy Within, the bonus damage now rises with the sniper's rank. How much bonus damage does it give for each rank?
In campaign every kill is rewarded with points. 100 - kill, +25 - headshot/knife, etc. Is there way to disable display of this score? I want to play the story, not an arcade with high scores.
Since you squad never runs out of ammo, it seems to me like a no-brainer to pick the headshot damage over extra ammo capacity every time for your squad. Or am I misunderstanding the wording, and the bonus actually increases clip capacity instead of spare rounds capacity?
Most missions in GTA5 have optional mission objectives. Completing them or not determines what medal you receive at the end of the mission (gold, silver, bronze). So far I have found it quite frustrating to complete a mission only to be told that I didn't get gold because I didn't "headshot 10 bikers" or because I "wrecked my vehicle". Is it possible to view the optional objectives during a mission? I've had a quick look around on the in-game menus, but haven't found anything so far.
(as it would turn out to be such) ended. Now it's hit or miss (no pun intended) whether the headshot succeeds. Either: The headshot doesn't register as a headshot at all (no crit), though clearly (on my screen) I was pointing directly at their head, both sniper and myself stationary. The headshot registers as a headshot (crit), but only takes the sniper down to about 20% HP, even having not likely been in an overhealed state given how long I was stalking. I've now gotten suspicious of factors such as angle of attack, distance from target, duration of pause (to reach maximal accuracy
I've been playing through Mass Effect, and my character has gone into combat a couple of times now without his helmet on. It seems like it's because I was automatically not wearing it while walking in the Citadel, and when I went into combat it stayed off. On the inventory screen you can make your character wear his helmet or take it off while in combat in non-hazardous areas. Does this have any effect on damage? For instance, would a headshot be more effective against me if I did not have my helmet on?