We just tried (me and 2 friends of mine) to beat the Sky O’ Love mission in Dungeon of Defenders. We spent an hour and we reach "only" wave 8/10 and we desisted. It was really difficult let the lovers meet.
Do you have any suggestions to speed up the things? I am not sure I can tolerate all this hearts and rainbows for more than 1 straight hour...
The best way I found was to have strong bases around the crystals, have a tank class (or two tanks) kite the lovers together, and the rest just keep the base safe. This mission really is a pain though.
So, I'll admit, I love point-and-click adventure games. The problem is, I'm terrible at them! I've been staring at this screen in Botanicula for close to half an hour, and I still have no idea what I'm supposed to do with these bouncy little cherry looking guys, and this cone. What do I do in this area? (Or, have I been wasting my time staring at nothing?)
My kid started playing this game without me about an hour ago. He chose to start the tutorial and then leave the area. Now there's a message that says "Warning: you are leaving the hide and seek area" on the screen at all times. We're past the opening scene, into the sewers and the message is still there. I assumed that it would be a mission and I'd just be able to quit it but there's no option for that. It doesn't show up as a mission. How can we get rid of it?
This is the challenge on Glitterheim, where you have to beat tons of monsters below a time-limit. We just played it, and by wave eight there are so many monsters that they are still spawning when the timer hits zero. So is it possible with four players? If not, what's the max number of players that it's actually possible to beat with?
I've gotten to the point where I can either do the mission The Way Out or Following Zelemir. I would really love to 3-star all the levels. When I take one branch, can I still complete the other branch?
This is a pretty simple one. Are there any missions in the game that are mutually exclusive? That is, are there any two or more missions that are uncompletable in a single playthrough? For example, say the missions Kill Guys #5, Fetch Quest #11, and Planet Scanner #19 are available to complete. When I finish mission Fetch Quest #11, mission Kill Guys #5 becomes unavailable. However, at the same time, if I finish Kill Guys #5, mission Fetch Quest #11 becomes unavailable. Therefore, it's impossible to complete Kill Guys #5 and Fetch Quest #11 in a single playthrough due to the missions
So, I got to mission 5, I beat the Centipede and the Joker, but I can't figure out the thing with the floors. I don't know what to do. Can you explain to me how I can complete this mission? I've been trying for 2 hours.
I love the game and would love to have a separate map navigator outside of the game to use while I play the game. Let's say we grap some information mentioning some planet/depot etc. and I have no idea where it is. I want to know the way to navigate there. Is there a desktop program or an online tool to navigate the game planet map? ps. In the game there is a way to click a point and select navigate here. But before clicking, we need to know where to click! That is when I need the nevigator outside of the game. In other words, it would be lovely to have the places mentioned in the game
The principle gameplay of Core involves firing a quad-directional laser by pressing a direction and a button simultaneously. If you hit a beat, it gets cleared, you get score, etc. It is also possible to shoot the laser when there aren't beats in that direction, which will cause "Miss" to appear. Does getting a miss in this instance (when there are no beats to hit, rather than actually "Miss"-ing a beat) have any effect on your combo, counter, or affect SUPER mode?
If I want to watch Halo 3's extended "legendary" ending, do I have to beat the entire campaign on Legendary difficulty, or could I just beat it on Easy and then beat the final mission on Legendary?