When traveling via Mass relay, it shows the route you're going to take and which systems it passes through.
Does passing through extra systems on the way to your final destination have any in-game effect, or is this essentially just for flavor?
From what I could tell, it never made a difference for travelling. The multi-stage trips seem to simply be to keep the series' canon. From the mass effect wiki:
There are two kinds of mass relay, primary and secondary. Primary relays can propel a ship thousands of light years but only link to one other relay, its "partner"
As such, it seems that each relay can only be linked to exactly one other relay (though some locations may have multiple relays). Travel between two non-linked locations rely on heading through multiple mass relays.
I visit. In Mass Effect 2, I could upgrade the Normandy's scanners and fuel tanks, to make scanning more efficient and to allow for fewer trips to a fuel depot in between systems. Are there any upgrades availiable that will improve the Normandy's speed (to run away more better), range (either through higher fuel capacity or more fuel efficiency, to visit more systems before needing to find...So, the Normandy is pretty cool. Her scanners have been upgraded, and I can check a few planets at once now to see if they have a shiny rock I might be interested in. Unfortunately, those scanners
at peace with a race that you were previously in Cold War with. How does Endless Space decide which of your systems gets the new trade route, if multiple systems qualify for it? If one system's trading capabilities change, by building a new system improvement to give +20% trading effects, or assigning a hero who's good at trading, can that system steal trade routes from other systems in your empire... an additional trade route, will it steal a route from one of your less-trade-y systems and thus make you fantastically rich?
they draw their swords and say things like "you're trespassing get away or else" or words to that effect. I have been informed by other players that after Season Unending they can still walk through any...Each time I go through the quest Season Unending, I think I have chosen the neutral route (I even followed a walkthrough on one occasion outcome was score 3-3), but after I finish the main quest... just want both factions to treat me as neutral so I can pass through their forts and camps. I have never killed a member of either faction. I have no civil war mods in my game. I don’t want to play
travel is going to grind to a halt until the relays are rebuilt. Do the systems involved end up destroyed (see DLC content regarding the Bahak system's relay being destroyed)? Is there a canonical source (comic, dlc, book, game) that would explain if this interpretation is correct? ...The question can't really be phrased without spoilers but I think most people are getting this far by now. At the end of every ending I've seen thus far we see a large energy surge going through
Scanning too much in a system attracts Reapers which case you. However, does attracting Reapers mean they only care about you or could attracting them to important solar systems actually cause harm to any planets/people in the game? Basically, does attracting Reapers have any effect beyond the risk of a Game Over if they touch me?
These cutscenes are significantly louder than the rest of the game, so I have to turn down my speakers every time I go through a mass relay. Is there any way to skip these scenes? According to this link it was possible in Mass Effect 1 by editing a configuration file. However, that file doesn't seem to exist for Mass Effect 3.
When looking over the Galaxy Map, I've noticed at least 3 star systems that apparently seem to be blocked out for me. The location of each system is where my cursor is hovering. You can click through the images below for the larger versions. The Mass Relay pathing seems to take me through them successfully and without trouble. However, I can't actually stop in them. Will these star systems ever become unblocked areas that I can explore, or are they just in place to act as galactic "stepping stones" for the Mass Relays, so to speak? If they are simply blocked until I reach a certain
The tutorial mentioned that the Empire team's Power Relays operated by Line of Sight. Does that mean that so long as there isn't anything between the two relays, I can make them any distance apart from each other? Does that mean that the structures that team makes have to be in sight too, or just in range of a Relay?
I have all the squad members that come with the standard game and the mercenary from one of the DLCs. They are all loyal. I'm currently level 23 of 30. Should I complete more missions in order to level up before I go through the the Omega 4 Relay? Will being a higher level help me earn the "No One Left Behind" achievement? Neither of these questions make any reference to level: How do I earn "No One Left Behind" with as few squadmates as possible? Mass effect 2 ending