I've played the demo for Mass Effect 3 and was a tad upset when the ventboy died. I was wondering if there was a certain choice that actually lets you convince him to come with you?
I had put my game on action for the story experience but would definitely go back if saving him was a possibility. During the full game my character had a nightmare about him and I found it interesting yet dumb as far as the story part of this game goes.
I played the demo and the full game with different choices, and there's no choice that gives you a way to save the little boy in the vent. Sadly, he is destined to die no matter what choices you make.
I believe he's there for the "shock factor" and to raise the stakes of the introductory sequence. They want you to have a more "personal" connection to the invasion of Earth, rather than just watching a bunch of futuristic buildings get lazer'ed.
Due to the way the situation resolves before the end of that chapter I'm fairly certain you cannot.
What with both the shuttles being destroyed by Reapers and all.
I think the point of it, from a story point of view is to give Shepard something else to be traumatized about (especially since they take some asking about how traumatized you are in the "I don't have a save game" character creation).
I've now had the opportunity to play out both of the choices and as far as keeping ventboy alive goes, neither is effective.
Additionally, based on more gameplay
The boy is not real but is being implanted in Shepard's mind to mess with him. He appears at the end of the game as part of the final decision sequence.
His existence is just for shock value, and there's a good chance that he is a figment of Shepard's imagination.
If I start a new game in Mass Effect 3, without importing a save file, will the default story continue on with the same decisions that the default story of Mass Effect 2 had. Obviously here I'm talking about the decisions that Mass Effect 2 made about Mass Effect 1 if you didn't continue on the save. Things like whether Wrex is alive, or who died on Virmire, or whether or not the Rachni... continue over a "default" Mass Effect 2 playthrough, then those decisions will also continue on (in addition to all of the Mass Effect 2 decisions I made) but if I start a new "default" Mass Effect 3
My first introduction to RPG gaming was Wasteland on my old Commodore 64. Many of the items that are key to the story line (i.e. servo motors) only appear in a limited number during the game. However, I've always wondered if perhaps all items could be limited to a specific number per game. Here's why I ask... I ran into a situation once when my game stagnated and I couldn't continue with the story line (I probably did something bad with one of the few servo motors in the game). As a result I was wandering around for an extended period of time revisiting every place I could to try and move
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I am trying to play Guild Wars 2 with a guild mate and we're working through his personal story. Many times this has worked seamlessly just by him trying to enter the personal story instance and me getting a pop up on my screen, with ten or so seconds to accept it. However, for the last few parts of his story I've not received an invite to the instance. Is this due to certain parts of the story being solo only, or are we missing something more obvious than that?
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Possible Duplicate: Are there any important points of no return? Are there time-limited objectives in the game? In Mass Effect 2, there was a point where you had to abandon doing any more side missions and focus on the main story to avoid serious consequences where half or the entire crew of the Normandy dies if you wait too long to rescue them. However, it was possible to do all... 3, so I'm wondering if I really have time to go cruising around the galaxy, or if this will have negative consequences in the final outcome. In other words, if I want to do as many side missions
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