In my recent games, I've been having a lot of trouble with Terrans who refuse to engage my army even if it arrives knocking on their doorstep (I play Protoss mostly), because they know that they will always win in a base race. If I arrive at their base and start killing their workers and buildings, they simply go to my base and do the same.
This usually happens around the early-mid push so both players have mostly tier 1, maybe a couple tier 2 units out, but it's even easier once they have Medivacs because they can fly out of their base unharmed and land in mine.
What I've noticed is that there is far less risk for them leaving their base unattended. Why?
Options I've tried:
It is true that I do play mostly against my buddies and that they have a higher probability of opting for a base race than in your average 1v1 quick match vs. unknown opponents (although in Diamond league I've faced a lot of people who do this as well). But I want to know if there's anything I can do to prevent every single P vs. T game from turning into this.
It sounds like you're building a large army and using it to gain map control, but then are falling prey to things like drops and backdooring.
If you have map control your first thought should never be: Crush my opponent, as you're essentially sacrificing an advantage (map control) for an unsure victory (because he doesn't control the map doesn't mean he can't take you). Instead your thought should be: take the map. I think you'll find this change in philosophy will lead to situations where you have a much more powerful economy than him and you're able to kill him with attrition.
Now if you're falling prey to things like BD here is a quick check list for you:
Scouting is key. Knowing what your opponent has and what he is doing with it is crucial to victory. I would focus on dealing with his main army. If you can keep them bottled up in their base, many players go air. If you know that their main force left their base, try to slip a few zealots in to kill workers. Use your main force to kill their force. If you have enough for Templars and Psi Storm, they work well with weakening marines.
The key here, like @tzenes said, is map control. Fighting through a natural choke point is a terrible way to go. Try to take on the terrans out in the open or by a cliff that you can station your Stalkers on. As long as you can take out their air units, you can use your zealots to hold them on the "killing field" without loosing your ranged attacks.
I sometimes station a random pylon with two cannons near the base, but out of the way to warp in a few units to attack when the main force leaves. They can either turn back, or split their forces to deal with that small force. It can be tough to micro that, but you'd be surprised what a few zealots can do when no one is looking. If you can get them to look away from the main fight, it would be worth it.
Hope this helps
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