I play Udyr quite a lot in the jungle and after seeing Udyr played in the ggClassic tournament as a solotop. I have a rough idea on how to play him but I'm wondering what are some choices for runes I should be investing in to have the best top Udyr.
On solo top Udyr I usually run 9x Arp marks, 9x armor seals, 9x MR glyphs with 21/0/9 masteries.
a little bit easier and have a common starting point suppose that I select Udyr (with Phoenix Stance) as champion and start jungling to the blue golem. ...I would like, if possible, to represent on paper (excel sheet is acceptable) a mathematical model that would help me determine if I can successfully jungle with a champion using a set of runes, starting equipment, and masteries that will support it at minimum. A model like this will help players immediately understand what they need to change in terms of runes/equipment/masteries to continue
In the Diggle Gods expansion, there is a room that has three runes and a lever. The runes are pillar, growth and decay, and scrutiny. They can be placed in spots in the floor and a lever pulled. What are the different combinations for the runes and what do they produce? For example - from top to bottom - pillar growth scrutiny produces a food vending machine when the lever is pulled.
I just finished Hiversaires, which is an awesome game. I suspect, however, that I haven't discovered all of the game's secrets. (I made it to the credits, but in these kind of games, you never can be sure that you're really done.) Specifically, I'm wondering if anyone has figured out whether or not there's anything behind this door: You don't have to tell me what is back there; just let me know if you've been able to go through it. In case it helps, from the developer's website, the engravings on the door are called "needle numbers" or "Percean runes."
From the description of Udyr's Tiger Stance: (Stance) – Activation: Udyr's next attack will deal his current attack damage in addition to magic damage over 2 seconds. If Udyr selects tiger stance, waits for the cooldown to refresh, attacks an opponent, then re-activates tiger stance and attacks again, what will happen? Is the magic damage dealt twice?
There has been something that has bothered me since i learned about runes. Let's say I buy runes that were recommended in a guide for Annie or Ahri. What if I choose to play say Teemo or another champion? I mean I'd be using runes intended for a mage, but I'd be playing a non-mage. So how do I customize runes per champ or for general purpose? Also, I'm aware of this question, but I don't think it answers my question completely.
I know that in this game, one of the more common traps is the spike trap, which triggers a little time after your character walks on top of it (unless they have the P.A.D. trait). So, my question is, is it possible to destroy them, temporarily disable them (other than P.A.D.), or are they just invulnerable objects? I have heard that Retribution Runes can damage enemies upon taking damage from them. But, does this property also apply to the spike traps as well? Thanks for the assistance folks!
I know the term kite from WoW, there it means letting the enemey move around and prevent it from dealing damage. Yesterday, someone in LoL said: "omfg udyr kite freakin ezreal!" I dont get this, I mean you cant kite a range based damage dealer and anyway, its another online player not an NPC so Id like to know what kite means in LoL?
Generally, every 2-3 generations, I'm managing to find and open yet another Fairy Chest, and thus am unlocking more and more runes for purchase. But what's going to happen when I unlock every rune? Does the game stop spawning Fairy Chests, or do they start to contain money, or what?
When I play Draw Something with a friend, my friend's profile has a number shown on top of it. Sometimes, it says 1, or 2... what does this number represent? It doesn't have nothing to do with the number of guesses as sometimes I start playing with someone and they have a high number on top.