What happens if the target of Nautilus's ult teleports?
Nautilus' ultimate, Depth Charge, fires a shockwave that chases the enemy champion and explodes when it reaches them. What happens if the enemy recalls to base while the shockwave is chasing them?
It has a range. This has happened to me before, and it went about halfway across the map before it just disappeared and took his cooldown.
I saw this question about Nautilus's ultimate, and the answer shows that it can be beat by Master Yi (in the example). I was wondering as Nocturne, it's worth spend my ultimate to run from Nautilus Ult? or it's not worth (the distance still got me)? In this video: it shows that you can use flash to interrupt the ultimate in the middle air. So I could jump near to an enemy and flash to avoid contact with him, so I
Nautilus's ultimate, Depth Charge, seeks out opponents and pops up everything en route, and finally pops up the target when it reaches him. What happens if the target teleports just as Depth Charge is cast? Does it slowly make its way across the map? Does it have a maximum range? If it has a maximum range, is it possible to evade with the likes of Flash? What is the range?
Biotic Charge for the Vanguard class lets you leap very quickly into distant enemies, and I've never not been able to perform the move on a target as long as I had a line-of-sight and my view was trained on them. Is there a maximum distance to the charge, or can I safely assume that if I can target an enemy, I can hit them with a charge?
One of the rank 5 evolutions for the Sabotage power is called Explosive Hack. The description for this power reads: Synthetics explode when destroyed, dealing 490 points of damage across a 4 meter radius Having my enemy explode after I've killed it with Nova could leave me in an even more vulnerable position than usual, as I often run around with a single bar of health in the middle of a fight repeating Charge-> Nova-> Charge. Will the explosion from this skill cause damage to Shepard and her squadmates as well? I'm playing a Vanguard, so I'm rather up close and personal with most
Tenacity reduces the time of crowd control effects(such as a suppress) So if we take Warwick's ult : ACTIVE: Warwick blinks to target enemy champion, suppressing the target for 1.8 seconds and damaging the target 5 times in 1/3-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and full stacks of Eternal Thirst. And he uses his ult on a champion with 35% tenacity making the suppress last for 1.17. This is not enough time to do 5 attack with a 1/3 second interval. Does this mean that he will only do
So there's two kill streaks, the Animus Hack and the Silent Animus Hack. Animus Hack: When the STREAK counter reaches 9, the ANIMUS HACK enables you to kill whomever you want from a distance. You earn +100 points when you kill a non-TARGET Templar. (80 Abstergo Credits) Silent Animus Hack: When the STREAK counter reaches 7, the ANIMUS HACK enables you to kill whomever you want from a distance. You earn +100 points when you kill a non-TARGET Templar. (80 Abstergo Credits) As you can see, the descriptions are practically identical except one is for 9
Possible Duplicate: How do units choose which enemy to target in SC2? Somewhere I read about targeting priority. For instance, if you focus fire on a Probe, and after it dies you army will continue to kill Probes, but when suddenly Zealots show up, the units will automatically start targeting the Zealots because it has a higher targeting priority? Is this true? If so what about when dealing with other unit types? Is there some table with the targeting priorities?
Possible Duplicate: Does Twisted Fate's Ult grant vision during Nocturne's Ult? I was wondering if Nocturne used his ultimate while Twisted fates ulti was up(but he hadn't teleported yet) if he would lose vision? And the same with Nocturne.
Vayne's Condemn says: If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. Similarly, Poppy's Heroic Charge says: ... if they collide with terrain, her target will take a high amount of magic damage and be stunned for 1.5 seconds. So if the enemy hits a turret, inhibitor, or nexus, does it count as terrain and cause these abilities to stun the target?