The tutorial mentioned that the Empire team's Power Relays operated by Line of Sight. Does that mean that so long as there isn't anything between the two relays, I can make them any distance apart from each other? Does that mean that the structures that team makes have to be in sight too, or just in range of a Relay?
Empire relays do have a limited range, however, it is much longer than that of the Consortium relays.
To balance that, Empire relays need a line of sight, which means there must not be solid, opaque objects in the way.
Power can in some cases be routed through glass and some other transparent surfaces. IIRC other buildings you construct are ignored for line of sight.
The 'Sight' attachment puts a laser pointer in your car that is visible while racing. I reckon this is to help the player target straight-firing weapons. Aside from that, what does the 'Sight' attachment do? Does it improve the car weapons or the cars' stats in another way?
I started a game of CK2 a while ago, with all DLC enabled, I got my nice little Scandinavian Empire spilling a bit in Russia and England, the reformed Norse religion is strong and the Empire of Francia is the only power that really stand in my way. Now, I said I started this game with all DLC enabled. This means that, sooner or later, the Aztecs will come knock on our doors to wipe us out. This is obviously not good for the empire. What I would like is to know if I can disable the future invasion in a game that was already started. I suppose I would need to edit the save file, in fact, I
So i installed age of empire 3 complete edition, but when i launch the game, I can either "play Age of empire 3 complete edition", "Age of empire 3 : The war chiefs" or "Age of empire 3 : The asian dynasties". I was wondering how can I play the content of both expansion at the same time. Does whatever option i choose, i will get all the content of all the expansion (map, civilization, unit, game mechanic) and its just the campaign of that expansion that wont be available, or do I have to choose a particular launch option like the latest expansion that will also load previous expansion
Possible Duplicate: What's the deal with orange items without stats? Are there any inherent stats on orange gear? Is there something special to do with the armor you get at the end of the Gree(Republic)/Revanites(Empire) quest line? For a quest level 17, it gives you an orange armor with 25-30 armor. Those who play Swtor know that for that level, it's pretty much sucky as hell. So does this armor have some special ability I should be aware of, of some utility? Or is it just a massive troll from the Swtor team?
I saw that the secondary mouse button is mapped to block and that there are power ups that let you recover faster after being blocked. However, pressing the secondary mouse button does nothing; is blocking a purchasable upgrade? Can it be done only in specific times? How do I block in Plain Sight?
Robot Unicorn Attack 2 just had some level restrictions removed and I noticed a whole bunch of new stuff everywhere. Among them "Cosmic Power", a mysterious boost that's locked to me. I don't actually use boosts because muh coins, but I'm still curious because of the outrageous price it demands (669 coins and running for Team Losing Losers). Anyone know what exactly it does? I don't really want to pay a double traitor fee to find out.
The question can't really be phrased without spoilers but I think most people are getting this far by now. At the end of every ending I've seen thus far we see a large energy surge going through the Mass Relays that seems to result in them exploding (hence the shockwave that crashes the Normandy). This seems to imply that most of the galaxy is now cut off from one another and interstellar travel is going to grind to a halt until the relays are rebuilt. Do the systems involved end up destroyed (see DLC content regarding the Bahak system's relay being destroyed)? Is there a canonical
In Team Juggernaut, does becoming a juggernaut (for the team, not from any package) give you a 0.52 (Juggernaut from the Assault Strike Chain) or 0.6 multiplier (Juggernaut Recon)?
The game (and this site) both say that the base power of Foul Play is 95, but that the base power also increases with the target's Attack stat. What exactly does this mean? How is the base power of this move calculated?