How exactly does Force translate to Damage?
Consider a shielded or armored enemy that will not be thrown, lifted, or otherwise significantly moved by a biotic power. If it is struck by a biotic power (like Throw or Shockwave), how much damage will be dealt to it per Newton of force?
This is irrelevant to any damage caused by collision with various surfaces.
Quoting the skill description: All damage dealt to chilled and frozen targets is increased by 20%. Does "All Damage" mean it applies to damage dealt by other players?
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When looking at questions like Power vs. Force Power and What effect do the lesser character stats have?, everyone seems to indicate that Power and Force Power have the exact same effect. If that's true, why does one have a 50% damage dealt reduction, and one does not? Doesn't that make the Triage Adrenal terrible?
Possible Duplicate: How is skill damage calculated based on weapon damage? I am currently comparing items to see which is better and the bonus difference is damage or intellect... If an item has X intellect, what does that translate into damage? Example (which is better): Item 1: +2 intellect Item 2: 3-4 Damage Which one of the two items is better?
Possible Duplicate: How much damage does a conjured weapon do? I've really come to enjoy conjuring, especially dual-wielding bound swords. They weigh nothing, and I get skill just for bringing them out, and the coup-de-grace is that they automatically soul trap (hooray enchanting!). The issue is though, how much damage am I losing by using conjured weapons over carrying the average/best weapons available to my level? I have the perk that increases bound weapon damage, and I know it's augmented by my one handed skill, but does my conjuration skill also augment the damage? or just
a bug in the training mode, but since damage done isn't reported during missions it's hard to test how much damage my staff is doing. Does staff damage decreases the further you are away from your opponent, or, as the manual states, does damage increases with distance, and there is simply a bug with the training mode? ... over distance. According to this, the damage dealt by Staffs should increase the further away you are from your opponent. However, after experimenting in the training mode this doesn't seem
Possible Duplicate: What does the Damage stat on the character sheet actually mean? How is DPS Calculated? How is the weapon damage on this weapon calculated? Is the + weapon damage% included in the displayed damage? Why does my damage gets reduced when I equip a 969.4 DPS weapon instead of a 698.0 DPS weapon? I'm a wizard. Weapon A - 698.0 DPS , 605-791 Damage , 1.00 Attacks per second, 93 strength , 371 intelligence. Weapon B - 969.4 DPS , 961-1192 Damage , 0.90 Attacks per second , Critical hit damage increased by 82% and +33% damage Assuming that I have no other
Possible Duplicate: Is Primary Stat Worth More Than Weapon Damage? What does the Damage stat on the character sheet actually mean? How is it Calculated? Let's say I have a ring that has +2-4 damage and another that has +15 dexterity. I am a demon hunter. I find that equiping the +damage ring gives a much greater boost to my DPS (as shown on my character screen) than the dexterity ring, which is supposed to increase my damage by 15. Does anyone know how this works? Does this have anything to do with how +damage is calculated?