Does the Stone of Jordan have any special properties or significance in Diablo 3?

Beofett
  • Does the Stone of Jordan have any special properties or significance in Diablo 3? Beofett

    When Diablo 2 was first released, there was a sequence you had to go through in order to get the unique rings. In order to get the Stone of Jordan, you needed to first get the Manald Heal and Nagelrings.

    All three rings are back in Diablo 3 (plus a bunch more).

    The Stone of Jordan (SoJ) became a unit of currency throughout Diablo 2, to the point where Blizzard created a special event that could be triggered by selling enough SoJ's.

    Does the Stone of Jordan in Diablo 3 have any special properties or significance that sets aside from other items in the game?

  • No, not any that is known at this time.

Tags
diablo-3
Related questions and answers
  • There are a bunch of new legendary materials in Diablo 3, used to craft specific items. I need, for example, Element of Celerity, Quaking Vial, or Skelon's Dice to make some of the recipes I've found, but I have no idea where to find them. Where can you find each of the new legendary crafting materials?

  • I wonder what the mathematical percentage of 'Chance on ...' affix on some legendary items. For example: http://us.battle.net/d3/en/item/bovine-bardiche http://us.battle.net/d3/en/item/sanguinary-vambraces-1385JU

  • Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of this secondary effect? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Slow Time: Time Warp - 10% more damage from all sources to enemies in the bubble

  • Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do I get the arcane damage bonus if my mirror images cast Wave of Force: Arcane Attunement or is the bonus linked/limited to the mirror image? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Wave of Force: Arcane Attunement - Each enemy hit increases the damage of your next Arcane spell by 2% Maybe this is related: (passive) Elemental Exposure - Do Mirror Images' spells stack the debuff on enemies?

  • I just found a Carnevil http://us.battle.net/d3/en/item/carnevil My issue is that I think I'm losing the "dagger" dps of my fetishes. Does anyone know the damage is the same as their daggers when they shoot? My attack speed is really high so they shoot rather fast, but they now lose the Tasker and Theo attack speed (my attack speed bonus is 80% from them) because they only shoot when I do. Is it recommended to go with Tasker and Theo and keep that attack speed or keep the poison dart shooting fetishes?

  • Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of both effects? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Magic Weapon: Ignite - added fire damage to all attacks Passive Conflagration - Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds Do mirror images' spells add this debuff to enemies because they have an added fire damage from "Magic Weapon: Ignite"?

  • Possible Duplicate: Is Diablo 3 open for mods? Are the sound effects used by the various abilities stored on your computer? Is there any way to replace them with a custom sound effect? I know this sounds silly, but I am trying to replace (as a joke for a friend) the Wave of Light sound effect with the Taco Bell sound effect.

  • The Legendary Axe Genzaniku has an affix "Summon a Fallen Champion" but after some searching I haven't been able to determine his damage. I don't see any explanation on the official blizzard page. When I first equipped this item, I noticed that he "one-shotted" something that my character could not kill in one hit. Is his damage fixed, tied to my damage stat as a percentage, or is he just a Fallen Champion tied to my (or my weapon's) clvl? {edit} I no longer have this weapon, so it is not possible for me to test it myself currently.

  • In Qonqr, you can purchase upgrades to your "scope", 2 of which add percentages to attack or defense. Does anyone know if, when you purchase one of these upgrades, this causes your existing nanobots to have the new attack/defense properties?

Data information