Is Magic Weapon associated with a weapon or with the hero?
The Wizard’s Magic Weapon skill increases the damage of the Wizard’s weapon. Does this also increase the damage of all other skills, as they rely on the weapon’s damage, or does it only affect regular attacks?
In addition, Magic Weapon’s runes add on-hit effects. When do these apply? For instance, the Force Weapon rune adds a chance for a knockback effect. Does that mean a Wizard has a chance to cause knockback when casting Disintegrate, when under that enchantment?
I'm playing as a Demon Hunter and recently I was looking at the passive skills when I saw Cull the Weak skill that increases damage against slow enemies by 15%. The question is: does this skill only work with the effects of the other skills(Caltrops, Rapid Fire with Web Shot rune, Entangling Shot, etc)? Or does cold damage on the weapon also count as slow effect for this skill? If so, then a 2-hand Bow with some cold damage, Archery, Cull the Weak and Steady Aim would give a nice +50% damage bonus.
Possible Duplicate: Does weapon speed affect animation speed? All Demon Hunter's Rapid Fire skill says is Rapidly fire for 228% weapon damage as Physical Is this affected at all by the weapon's default fire rate? If the answer is no, it seems logical that a DH should favor damage over attack speed when upping his DPS.
Quoting the skill description: All damage dealt to chilled and frozen targets is increased by 20%. Does "All Damage" mean it applies to damage dealt by other players?
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do the created mirror images make use of both effects? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Magic Weapon: Ignite - added fire damage to all attacks Passive Conflagration - Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds Do mirror images' spells add this debuff to enemies because they have an added fire damage from "Magic Weapon: Ignite"?
The Ray of Frost and Disintegrate spells tell you that they cost 20 AP (without runes) to cast but don't tell how much they cost over time. And they say that they do 215/155% of weapon damage but don't say at over what time period it's done. How can I get that information? What is the time it takes the Disintegrate rune Intensify to reach 202% of weapon damage? Does the Ray of Frost rune Cold Blood reduces the cost over time of casting as well? EDIT: When I say DoT, I mean during the time that the spell is on a monster, and not a DoT affect that stays after the spell was finished casting.
The demon hunter skill Marked For Death has this description: Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds. Does this damage increase apply for other players as well or just the character that creates the mark?
I haven't been able to determine if the Monk's passive Resolve works as a debuff vs. every mob there is. I'm planning on using Deadly Reach with the armor buff and Resolve to apply damage reduction all around for my party and to be more tanky. Does anyone know whether bosses are immune to the damage reduction debuff, and whether it would be applies for AoE attacks?
Shield Bash (Shattered Shield) states that it hits "for 325% weapon damage plus 300% of your shield's Block Chance as damage." I'm not exactly clear on what this means. If I have a block chance of 20%, does that mean my damage calculation goes as follows: 325% weapon damage + (300% * Block Chance) = 325% weapon damage + 0.6 That feels like a comically small improvement (less than 1 damage) as to seem completely useless.
The Wizard's signature spell Electrocute reads Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. I use it with the Chain Lightening rune which increases the number of enemies I can hit to 6. Does each enemy I hit in the chain give me 4 Arcane Power with Prodigy? Meaning I can get at maximum 24 arcane power with one cast of Electrocute? Or does Prodigy only proc once per Electrocute cast? Prodigy reads: When you deal damage with a Signature spell, you gain 4 Arcane Power.